本游戏资料是个关于创建高品质的3D渲染PBR纹理编辑器扩充Unity游戏素材资源,大小:231 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
Surforge Editor Extensions
Sergey Vladimirov
This extension requires one license per seat
Requires Unity 5.1.0 or higher.
Surforge - 3D rendered PBR texturing.
In Unity.
Website Videos Features Forum
Surforge is an editor extension that enables you to easily make high-quality 3d rendered PBR textures from scratch directly in Unity, with an extremely productive and intuitive workflow.
The exported maps are fully compatible with Unity 5 Standard Shader, looking exactly the same as while you working on them.
It's a modeling toolset, kitbash library, map render, and material composer. All in one, everything you need to create great textures.
New in 1.0.2
- "Winged Helmet" model and texturing example scene.
- Unity 5.5.2 compatibility.
New in 1.0.1
- Meet Surforge + ProBuilder workflow!
Please note, it is still in the early stage.
Video
- Poly Lasso profile scale slider.
- Better Blender support.
- Added 12 fantasy ornament Add Detail tool mesh assets.
- A lot of fixes and workflow improvements.
Major Features
- Full control: tweak any material aspect in real-time with instant feedback.
- GPU Render: high-quality ambient occlusion, dirt, worn edges baking in seconds.
- UV island based symmetry.
- Detail Tool: add texture details with a few mouse clicks.
- Material drag-n-drop with realtime feedback.
- x, y and diagonal symmetry.
- Rich detail kitbash library, constantly updated.
- Poly Lasso Tool: create 3d shapes by means of a few mouse clicks, using preset height, profile and edge rounding-off.
- Variety of Poly Lasso profiles, including tubes and wires.
- UV islands double-click fill.
- Real-time mesh cutting tool.
- Show UVs and snap to UVs.
- Rich library of mesh based and resolution independent signs, stripes, warning labels.
- Editable text labels, random text labels with mouse click.
- Labels interact with specular/gloss, normal, ao and worn edges.
- Real time emission control.
- Shrinking/expanding texture elements.
- Easy adjustment of material specular and glossiness.
- Real time materials shuffle.
- Preview with skybox selection.
- Built-in control of levels directly in shader (similar to levels in Photoshop).
- Celtic ornament tool, with automated braids and overlaps.
System requirements
Unity 5.1 or higher (Personal or Pro), Shader model 3.0 Directx 11 compatible GPU required to run Surforge. You also need at least 8gb ram to render 4096 resolution maps.
Surfroge well optimized to run fine on modern systems, however, it is GPU based, so powerful video card is desirable.
Please note, that Surforge does not work on Intel HD 4000 mobile, and similar GPUs with shared memory.
Exported results (which are standard sets of textures) can be used in a wide range, including mobile, depending on the shaders with which they will be used.
Installation
- Import Surforge into a clean new project.
- If something went wrong, you may need to press "Window - Layouts - Revert Factory Settings". Although this should not be necessary in this version.
Useful hints
- Drag and drop your meshes, not complete model assets. Meshes can be seen if you uncover your model asset content.
- Good UVs without folding is the key for great textures. You could make in with Blender (free tool).
- You may set texturePreview/composer rotation X to -90 in your scene for Blender models.
发布日期: 2017-3-24