本游戏资料是个关于冒险游戏完美的女性角色人类人形生物角色3D模型Unity游戏素材资源,大小:387 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
Eva Adventurer 3D Models Characters Humanoids Humans
Mister Necturus
Requires Unity 5.1.1 or higher.
Low polygonal game ready animated model of woman.
Character is perfect for a first person or 3rd person adventure game. May fight as warrior, archer, mage, rogue...
It come with many animation, and textures, but Character Controller NOT included!
Feathers
115 Animation for warrior, mage, archer combats and general moves. 98 "on place" animations. And 26 animations with root motion data used by Unity Mecanim.
There are very high detailed textures. diffuse, specular, opacity and normals maps.
TIF file format 4096x4096, 2048X2048, 1024X1024.
Unity 5 PBS shaders.
Sample Scene included.
Humanoid Mecanim ready setup.
It will work 100% precised with my Medieval Animations Mega Pack and all his collections.
2 Body textures (naked and with underclothes) included.
4 Hair textures included.
Original 3D MAX file included with rigged character in T-pose.
Rig has 75 bones.
Easy Equipment System scripts and documentation included. Thanks for moco of DwarvenMonsterSlayers.com for help with the
equipment system!
Asset included 3 different character setups:
1. Use Eva_OPTIMIZED prefab if you want to use Eva as simple character with full armor and weapon sets. There are no body parts under clothes. You don't need to show or hide nothing except hair or hood. Model with all armors and weapons: 15,928 polygons, 31,174 triangles and 17,317 vertexes.
2. Use EVA_Full_Animated If you like to dress or undress Eva full or partially. There is full body under clothes. This FBX file contains all animation data which re-targets to other Eva character setups.
Model with all armors and weapons: 20,660 polygons, 40,194 triangles and 21,936 vertexes.
3. Eva_Equpment_Sys Will give you ability to use character with every possible variants. It provide ability to add more clothes, hire styles, weapons and heads to this character, which makes him a good option to be used as main game character with many custom options.
You can make additional equipment by yourself using 3D soft like pd MAX (.max file provided) Maya or Blender.
If you make new staff for Eva please check Easy Equipment System how to use it. Or take a look on Eva_Equipment_Sys in scene I provided.
Parts:
Body parts: Head, Hair, Hands, Arms, Torso, Legs, Feet.
Armor parts: Chest Armor, Hood, Gloves, Belt, Paints, Boots.
Weapons: 2 Shields (same), 4 Swords (same), 2 Bows, Arrow in hand, Quiver with 5 arrows.
Animations
general
0. Mecanim pose: 0 - 0 fr.,
1. W_S_Drinking: 2 - 55 fr.,
2. W_S_Eating: 56 - 176 fr.,
3. W_S_Explanation: 177 - 222 fr.,
4. W_S_IDLE: 223 - 323 fr.,
5. W_S_Kiss: 324 - 409 fr.,
6. W_S_Looking_around: 410 - 586 fr.,
7. W_S_making_item: 587 - 617 fr.,
8. W_S_Reject: 618 - 718 fr.,
9. W_S_Talking_B: 719 - 854 fr.,
10. W_S_Use_object: 855 - 895 fr.,
11. W_M_run: 900 - 926 fr.,
12. W_M_Run_Jump: 927 - 960 fr.,
13. W_M_Sneaking: 965 - 1015 fr.,
14. W_M_strafe_run_left: 1020 - 1046 fr.,
15. W_M_strafe_run_right: 1051 - 1077 fr.,
16. W_M_Strife_leftt: 1082 - 1117 fr.,
17. W_M_Strife_right: 1122 - 1157 fr.,
18. W_M_Walk: 1162 - 1198 fr.,
19. W_M_Jump_Walking: 1199 - 1229 fr.,
20. W_M_Walking_back_B: 1234 - 1269 fr.,
21. W_M_Walking_With_Tourch: 1274 - 1377 fr.,
magic
22. W_M_combat_mode_C: 1382 - 1457 fr.,
23. W_M_buff_spell_A: 1458 - 1508 fr.,
24. W_M_buff_spell_B: 1509 - 1599 fr.,
25. W_M_Drinking_potion: 1600 - 1655 fr.,
26. W_M_fire_ball_strong_spell: 1656 - 1731 fr.,
27. W_M_speil_fast_loop: 1732 - 1762 fr.,
28. W_M_speil_magic_trap: 1763 - 1863 fr.,
29. W_M_speil_summoning: 1864 - 1899 fr.,
30. W_M_spell_Barier_start: 1900 - 1918 fr.,
31. W_M_spell_Barier_keep: 1919 - 1954 fr.,
32. W_M_spell_Barier_end: 1955 - 1970 fr.,
33. W_M_spell_cast_A: 1972 - 2042 fr.,
34. W_M_spell_curse: 2043 - 2103 fr.,
35. W_M_spell_sleep: 2104 - 2144 fr.,
36. W_M_Dying_A: 2145 - 2185 fr.,
weapon and shield
37. W_1H_PutWeapon_Back: 2190 - 2230 fr.,
38. W_1H_TookWeaponOut: 2231 - 2271 fr.,
39. W_1H_5X_Combo: 2272 - 2367 fr.,
40. W_1H_COMBAT_mode: 2368 - 2418 fr.,
41. W_1H_Hit_from_back: 2419 - 2454 fr.,
42. W_1H_Hit_from_front: 2455 - 2490 fr.,
43. W_1H_moveTOblock: 2491 - 2497 fr.,
44. W_1H_shield_block_keeping: 2498 - 2528 fr.,
45. W_1H_moveFROMblock: 2529 - 2535 fr.,
46. W_1H_shield_block_high_left: 2536 - 2571 fr.,
47. W_1H_shield_block_high_right: 2572 - 2607 fr.,
48. W_1H_sword_parry_high_left: 2608 - 2643 fr.,
49. W_1H_sword_parry_high_right: 2644 - 2679 fr.,
50. W_1H_sword_shield_blow: 2680 - 2715 fr.,
51. W_1H_sword_swing_high_left: 2716 - 2751 fr.,
52. W_1H_sword_swing_high_right: 2752 - 2787 fr.,
53. W_1H_sword_swing_high_straight_down: 2788 - 2823 fr.,
54. W_1H_sword_swing_low_left: 2824 - 2859 fr.,
55. W_1H_sword_swing_low_right: 2860 - 2895 fr.,
56. W_1H_sword_thrust_mid: 2896 - 2931 fr.,
57. W_1H_Die_fall_backward: 2932 - 3065 fr.,
58. W_1H_Die_fall_forward: 3070 - 3210 fr.
发布日期: 2017-3-24