CG数据库 >> 一体化后期处理全屏幕及相机效果着色器Unity游戏素材资源

本游戏资料是个关于一体化后期处理全屏幕及相机效果着色器Unity游戏素材资源,大小:44.7 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

PRISM - Realistic Post-Processing Shaders Fullscreen & Camera Effects

Gadget Games

Requires Unity 5.3.0 or higher.

PRISM 2.0 has arrived! With new HQ Sharpen, Color Enhance, Layered Flares, and 14 more realistic, high-performance effects, the next generation of Post-Processing for Unity is here.

New in 2.1: PRISM-Volumes! Post-Process volumes make it easy to set effects in different areas of your scene.

PRISM is an all-in-one post-processing solution for Unity, designed to incorporate multiple highly optimized post-processing effects into one "Uber-Shader" to reduce expensive blit passes and greatly increase performance.

PRISM Includes the following effects:

Natural Bloom

-Supports no threshold, multi-layered HDR bloom, or adjustable threshold bloom

-Temporal stability (anti-flicker)

Layered Flares

-Highly customisable lens flares, fully integrated into the Bloom pipeline

Color Enhance

-A smart saturation algorithm that makes colours 'pop'

HQ Sharpen

-Easy to use luma sharpening algorithm with no artifacts

Brighten

-Curve-based brightness algorithm

Ambient Obscurance

-Scalable, high performance AO - works perfectly in open world scenes!

Smooth Fog

-Multi-color distance based fog, with full pipeline integration, light (bloom) shines through fog!

Lens Dirt

-Brightness-based, BF4-style lens dirt

Tonemapping

-State of the art 'RomB' tonemapping operator as default, with ACES and standard Filmic Tonemapping alternatives

-Fully tweakable values on all tonemapping operators

Depth of Field with Bokeh

-Bokeh temporal stability (anti-flicker)

-Easily customizable focus lengths, bokeh intensities, and blur amounts

Eye Adaptation

-High performance, variable exposure speed

-Automatically applied to all effects in the pipeline

Chromatic Aberration

-Vignette shape and vertical edge shape supported

Vignette

-Adjustable intensity for easy effect creation

Filmic Noise/Dither

-Procedural GPU noise

-Not supported on mobile

Godrays (Sunshafts)

-Easy to use, ultra high performance crepuscular rays

UI Blur

-Shared-pass UI Blur effect, effectively free when combined

All effects are HDR & LDR compatible. PRISM is fully compatible with, & tested on all major platforms: XBox One, PS4, WiiU, PC, Mac, Mobile (SM3.0), WebGL (SM2.0, limited subset of effects)

PRISM also features an artist-friendly workflow with PRISM Presets. A PRISM Preset is a scriptable object file that stores every value in your PRISM inspector and can be loaded at runtime with a simple API call, or swapped in-editor.

PRISM offers a feature-packed, easy-to-use inspector GUI that anyone can understand. You don't have to know what an F-Stop, ISO Number, or Aperture Length is to get the best results - and with all effects applied to the scene-view, you'll never have to swap between scene and game views while designing.

Demo scene with models & textures included!

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发布日期: 2017-3-29