本游戏资料是个关于古老的年代久远的电子设备道具3D模型Unity游戏素材资源,大小:84.2 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
Damaged 60's Electronics (40 Prefabs) 3D Models Prop /Electronics
BMA Assets
Requires Unity 5.0.0 or higher.
Jefferson Electronics proudly presents! State of the art electronics for all your needs!
Well, they used to be anyway. The years haven't been exceptionally kind to these gadgets and they are not really in a state in which you can sell them online. With a grand total of 40 prefabs, this asset offers:
5 gadgets in 4 color options, each with branded and no brand options. Jefferson Electronics would be quite saddened to see you prefer to not see their logo on these gadgets, but thankfully they don't even exist anymore.
Highly detailed 1024x1024 textures for each mesh. The damage and dirt were both procedurally-created and hand-painted, to create non-repeating textures.
Well-optimized meshes. Each model has around 1000 tris and a single material each except for the record disc on the phonograph, which is a separate mesh.
PBR ready materials.
Neatly organized folders. You'll easily find what you need.
And of course, a reasonable price tag. The entire package costs only 5 dollars.
The theme I went with is "heavily damaged old devices that are still somewhat useable." Despite how dirty and damaged the models look, they still look like they can fulfill their functions. As such they go really well with apocalyptic settings.
Further information:
The record disc on the phonograph is a separate object, should you want to rotate it.
The different color combinations of an object share all textures but albedo for increased performance, should you want to use different colors in one scene.
All the prefabs already have mesh colliders, you only need to drag them into your scene at this point.
发布日期: 2017-3-30