本游戏资料是个关于完整3D 360视频捕获解决方案相机脚本Unity游戏素材资源,大小:69.4 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
Helios Scripting Camera
UtopiaWorx
Requires Unity 5.3.5 or higher.
The most advanced screen recoding solution on the Asset Store!
Now with High Quality Animated GIF Export and 8K rendering (even in stereo)
Have you ever wanted to create fully immersive 3D videos for websites like Youtube and Facebook and show what its like to live inside your game?
Do you want to capture silky smooth 60 FPS demo videos comparable to tools like FRAPS and ShadowPlay? Helios has complete support for traditional 2D planer projection as well as 360.
Helios is a complete 3D/360 video capture solution for Unity 5.
Visit the website www.helios3dvideo.com
With Helios enabled in your scene, you can automatically create beautiful high definition 3D video complete with audio, ready for upload to popular websites like YouTube, VRideo, Milk VR and Facebook.
Helios was created with specially designed FAST shaders that will capture your scene and convert the output images to the proper Equirectangular projection required for most popular 3D/360 video platforms.
F.A.Q
Q) What is the best way to animate my camera movement?
A) While there is built in support for recording session data in Helios, you will get much smoother and predictable movement data if you use Pegasus by Adam Goodrich. He and I worked together from the beginning to make these two assets very compatible with each other.
Q) Can I use Helios in my game to let my players record?
A)Helios is an editor only recording system, not intended for forward facing games, but rather for game developers to make high quality demo content.
Q)How is Helios different than other 360 recorders?
A)Short answer is: it offers much more than just 360 video support, see the complete list below
Helios will create videos compatible with:
-Oculus Headsets
-Gear VR Hadsets
-HTC Vive Headsets
-Google Cardboard based Headsets
-Facebook 360 video viewers(Web, Mobile)
-YouTube 360 video viewers(Web, Mobile)
Helios will automatically create your output video and add the special spatial metadata required by most host websites and players.
Here is a list of some features you get with Helios:
-3D/360 Camera Rig
-2D Camera Rig
-SideScroll Camera Rig
-Equrectangular Projection
-Stereographic Projection (little planet)
-Stereoscopic (stereo) output
-Export Mpeg4
-Export Transparent Sky
New Chroma Key based alpha masked export
-Fade In / Fade Out support
-Supports multiscen transitional recording
-Supports Additive Scenes
-Integrated Grain control to clear sky banding
-Export High Quality Animated GIF
-Realtime Audio recording
-Support for Spatial Audio with DearVR
-Record specified frames in a range
-Enable Hotkey recording
-Movement track recording
-Record the movement and animation of any Object
-Compatible with Pegasus
-6 quality settings (up to 8K)
-Automatically create videos
-Automatically add 3D spatial Metadata
-Supports Windows and OSX
-Built in Antialiasing
-IPD Options for Stereo
-Remote Control Recording API
-Full Source Code
-Demo Scenes
-JPEG or PNG Image formatting
-New EXR file format for pro grade recording
-New Hardware detection warnings
-Multi-threading
-Works in Forward and Deferred Rendering
Though Helios is an Offline Rendering system which has a focus on High resolution and high frame rate, it does come with a session recording system that you can record camera movement data in normal speed which is played back at render time.
Helios is also compatible with the following assets:
- Pegasus by Adam Goodrich
- Cinema Director by Cinema Suite
Zone Controller Pro by UtopiaWorx
- Photoelectric Shaders by UtopiaWorx
Limitations:
Helios will not presently capture UI elements in 360 mode, as there is a documented bug in Unity 5.3 and up where RenderTextures in deferred mode fail to capture worldspace UI elements.
Helios is not a game ready asset, it is for recording in the unity editor ONLY.
Licensing note:
发布日期: 2017-4-1