CG数据库 >> 最终的反向运动学动作脚本Unity游戏素材资源

本游戏资料是个关于最终的反向运动学动作脚本Unity游戏素材资源,大小:43.8 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Final IK Scripting Animation

RootMotion

Requires Unity 5.3.6 or higher.

The final Inverse Kinematics solution for the game developer.

Update (1.6):

FIK 1.6 brings many fixes and improvements to VRIK, adds LegIK - a new component to solve 4-segment leg chains. Final-IK 1.6 is fully compatible with PuppetMaster 0.6. See the Release Notes for full details.

Update (1.5):

FIK 1.5 introduces VRIK, the first solver fully dedicated to and designed from ground up for VR. VRIK was born and raised in Dead and Buried, a VR multiplayer shooter developed by Oculus Studios.

What can I do with Final IK?

Take a look at over 30 (and counting) demo videos on YouTube.

What does it contain?

VRIK

Full Body Biped IK

Biped IK

CCD IK

Multi-effector FABRIK

Look-At IK

Aim IK

Limb IK

Rotation Limits

Grounder

Interaction System

+ 52 Demo scenes and example scripts for all components

How does it perform?

Desktop

Mobile

Technical Overview

- Does NOT require Unity Pro

- Does NOT require, but works with Mecanim

- Tested on Standalone, Web Player, IOS and Android

- Source code included

- Custom undoable inspectors and scene view handles for each component

- Warning system to safeguard from null references and invalid setups

- Optimized for great performance

- Modular, easily extendable. Compose your own custom character rigs

- HTML documentation, fully commented code

- Tested on a wide range of characters

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发布日期: 2017-4-21