本游戏资料是个关于具有高度可配置的轮廓颜色和线宽的高端toon着色器Unity游戏素材资源,大小:1.91 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
SugiyamaToonShader Shaders
kayac
Requires Unity 4.5.3 or higher.
High-end toon shader with highly configurable contour color and line width.
3 modes which can be made full use of from beginners to experienced.
Tutorial Movie Link
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[auto]
You can make contours easily by automation.
- Contour colors are choosen by picking darken texture color.
- Contour line width is fixed automatically by calculating distance from the model to the camera.
- You can add a specular color for an arbitrary light.
* Change the ink size when you change the size of the model.
[color]
You can specify contour color for objects.
- Besides auto mode, you can specify contour colors of objects.
* Change the ink size when you change the size of the model.
[texture]
You can specify all the colors in detail!
- Besides auto mode, you can specify the contour colors in uv coordinates of the textures.
* Change the ink size when you change the size of the model.
发布日期: 2017-5-4