CG数据库 >> 粒子系统发射器特效脚本Unity游戏素材资源

本游戏资料是个关于粒子系统发射器特效脚本Unity游戏素材资源,大小:16.7 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

SpriteToParticles Scripting Effects

numbloq

Requires Unity 5.4.1 or higher.

Update 1.2.2

(+) Added Static Emission for UI

(+) Fixed Unity 5.5+ issues

(+) Fixed UI some shader compiling errors (A “reimport all” in the project might be needed to fix this)

Update 1.2

(+) Added support for UI

(+) Added 2 UI Demo Scenes

(+) Added a new non UI Demo Scene

(+) Added a few prefabs for faster development (to be used as blueprints)

Note: Sliced UI Images not supported at the moment.

SpriteToParticles is composed of 3 scripts that use a Sprite Component as a emitter for the Shuryken Particle System. It uses the sprite pixel position and/or color as emission source.

Examples of use would be:

- Effects for your sprite character or items.

- Enhancement of backgrounds.

- Bringing life to static images.

Details:

- Full source, fully commented

- 8 Demos with different examples of use

- Works on all platforms (read documentation to check performance)

Try it out:

WebGL

Considerations:

- Read/Write options must be enabled in texture import settings (Texture Importer).

- Mobile doesn't handle well much particles. Try keeping emission low.

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发布日期: 2017-5-12