CG数据库 >> 多人战斗赛车游戏基础教学完整项目Unity游戏素材资源

本游戏资料是个关于多人战斗赛车游戏基础教学完整项目Unity游戏素材资源,大小:42.5 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Photon Rally Tutorial Complete Projects Tutorials

Exit Games

Requires Unity 5.3.6 or higher.

PUN Rally is a complete base project for a multiplayer combat racing game using Photon, the most popular network platform for Unity.

The project includes all sources and a 30+ pages illustrated tutorial book (PDF) explaining its use of realistic physics, dead-reckoning, checkpoint-based positions, power-ups, weapons and several other important features of multiplayer games, such as lobby control, car-selection and server-synced race-start.

FEATURES

Realistic physics based on standard colliders, wheel-colliders and rigidbody.

Detailed suspension movement.

Real-time race synchronization over the internet using PUN (Photon Unity Network).

Dead-reckoning techniques to smoothly deal with latency.

(new) Complete weapon system (with ammo, network sync and multiple weapons)

(new) Extensible power-ups system with sample increase, decrease speed and weapon ammo reloads

Server-synced start and grid spawns.

Checkpoint-based race management (positions, laps, finish, etc).

Custom car selection (prefabs based) for connected players.

The project is a foundation for a multiplayer racing game, but also serves as a comprehensive introduction to several multiplayer concepts with Photon:

Dealing with lobbies, rooms creation and joining.

Managing player connection and disconnection (both in menus and races).

Using custom player properties.

Remote Procedure Calls (RPCs).

Server-based time/clock (for race start).

The PhotonView component.

Custom network synchronization of GameObjects.

PUNBehavior and Photon.MonoBehavior classes.

Disclaimer: PUN Rally is a complete base project, but not a fully featured game. It would need some additional scripts and art to be ready for release.

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发布日期: 2017-6-23