本视频教程是由cmiVFX机构出品的C4D与Substance Painter结合使用技巧视频教程,时长:2小时23分,大小:1.8 GB,MP4高清视频格式,附工程源文件,教程使用软件:CINEMA 4D,Substance Painter,作者:Greg Kulz,共9个章节,语言:英语。
Cinema 4D是一套由德国公司Maxon Computer开发的3D绘图软件,以及高的运算速度和强大的渲染插件著称。Cinema 4D 应用广泛,在广告、电影、工业设计、等方面都有出色的表现,例如影片《阿凡达》有花鸦三维影动研究室中国工作人员使用Cinema 4D制作了部分场景,在这样的大片中看到C4D的表现是很优秀的。在其他动画电影中也使用到C4D的有很多如《毁灭战士》(Doom)、《范海辛》〈Van Helsing〉、《蜘蛛侠》、以及动画片《极地特快》、《丛林总动员》(Open Season)等等。它正成为许多一流艺术家和电影公司的首选,Cinema 4D已经走向成熟,很多模块的功能在同类软件中是代表科技进步的成果。
cmiVFX机构是国际领先的高端特效教程提供者,网站以特效和三维技术为主,教程内容翔实而深刻,是少有的以深度而闻名的网站。而且教程的发散角度非常新颖,常常是技术弄潮人首选的新锐技术接受渠道。相对而言,其教程的价格也较高,不过由于其丰富的内容和实战的经验,已经物超所值。
CMIVFX CINEMA 4D TO SUBSTANCE PAINTER WORKFLOW
In this series, I go through my procedure for taking a model from Cinema4D, preparing it for Substance Painter, doing everything we need to paint it and create all our maps in Substance Painter, and then bringing it back into Cinema4D to take advantage of the physically-rendered properties that we created.
It was a lot of fun and I hope you’ll join me and learn a couple of new things!
Chapters:
01: Spanner Setup
In chapter 1, we set up a simple asset to be painted in Substance Painter. We start by collapsing a model to a low-res polygon object. To get the best results out of Substance Painter, you have to make sure your model has a nice UV layout with no overlapping. We’ll use a variety of polygon selection tools, such a loop, ring, grow, fill, and UV tools, such as UV-peeler and relax, to create a packed UV page. Then we’ll export both a high-res and a low-res polygon version.
02: Spanner Paint
In chapter 2, we open up Substance Painter and we create a new project, with which we add our new, low-polygon object. We’ll familiarize ourselves with the different managers: the shelf, layers, texture-set settings, paint properties. And then, using our higher-res mesh, we’ll bake out various maps: ambient occlusion, normal, curvature, etc. Then we add a rough metal preset material to a layer, over which we place a rust material with a mask generator. Then, by fine-tuning our mask, it enables us to dial-in just the right amount of rust. With the additions of more paint layers, we use particle brushes for scratches and surface details.
03: Pipe Wrench Setup Part A
In chapter 3, our next example is a bit more complex. It consists of a symmetry and a few polygon objects. After we collapse our symmetry object, we start with its largest parts and start laying out or UV islands.
04: Pipe Wrench Setup Part B
In chapter 4, we continue where we started, laying out or UVs, using various projection techniques and the relax tool.
05: Pipe Wrench Setup Part C
In chapter 5, after we collapse the parts to a single object, we arrange all our UV islands together into a single UV page. Then, we’re ready to paint a vertex color map, which will be our color-id-map, once we’ve brought it into Substance Painter via the FBX Export Module.
06: Pipe Wrench Paint Part A
In chapter 6, we open up a new project in Substance Painter using our pipe wrench model. After applying some smart materials, we’ll customize them to suit our project. After fine-tuning the sliders of the procedural aspects of our layered material, we’ll get more hands-on with the painting tools.
07: Pipe Wrench Paint Part B
In chapter 7, on an additional paint layer, we’ll use a stencil to create some surface detail. Then we come in with the particle brush and distress it with some cracks and burns. Then we knock it back a little bit with the partial eraser.
08: Pipe Wrench Paint Part C
In chapter 8, finally, we add some text using a stencil, then we bang it up a little bit with the eraser, then we’re ready to export all our maps.
09: C4D Materials
In chapter 9, first we set up our scene to render. We choose the physical render, enable global illumination, then we’ll light it with an HDRI image applied to a sky object. Then we merge in our spanner and pipe wrench, which we previous prepared, and then start building in materials with the maps we created in Substance Painter. And then, finally, we do some test renders to enjoy the fruits of our labors.
发布日期: 2017-6-26