本游戏资料是个关于巨大的空间图形工具游戏工具编辑器扩充Unity游戏素材资源,大小:350 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
Space Graphics Toolkit Editor Extensions/Game Toolkits
Carlos Wilkes
This extension requires one license per seat
Requires Unity 4.5.0 or higher.
Space Graphics Toolkit is a huge collection of fully customizable components that allow you to make anything you want for your space scenes.
WebGL Demo | Forum Thread
Here is a list of the main components currently in this asset:
• Atmosphere - Allows you to apply a fully volumetric atmospheric haze around your stars and planets, with full control over the density, colors, light scattering, lighting, shadows, etc.
• Jovian - Allows you to create fully volumetric gas giants, with full control over the density, colors, etc. Works great with the Ring and Ring Shadow components too!
• Singularity (NEW) - Allows you to create black holes that suck up and distort the light around them, with full control over the size, color shifting, strength, etc.
• Terrain (NEW) - Allows you to create planets and stars that have dynamic LOD (mesh detail increases as the camera approaches), works great with the Atmosphere component.
+ Terrain Simplex (NEW) - Allows you to make your terrains have procedural height using Simplex noise.
+ Terrain Ridged Simplex (NEW) - Allows you to make your terrains have procedural height using Ridged Simplex noise.
+ Terrain Plane (NEW) - Allows you to add efficient terrain collider planes udner your rigidbodies.
+ Terrain Material (NEW) - Allows you to replace terrain materials based on LOD or face.
+ Terrain Heightmap (NEW) - Allows you to deform the terrain based on an existing heightmap.
+ Terrain Spawner (NEW) - Allows you to procedurally spawn objects on the terrain as the camera approaches the surface.
• Belt - Allows you to create very efficient procedural billboard asteroid belts that use very little CPU & GPU memory, and are animated to spin and orbit.
+ Simple Belt (NEW) - Allows you create an asteroid belt using simple settings for the radius, orbit speed, etc.
+ Advanced Belt (NEW) - Allows you create an asteroid belt using more advanced surves for the orbit speed, distribution, etc.
+ Custom Belt (NEW) - Allows you to tweak (by hand or via code) each asteroid in an asteroid belt.
• Debris Spawner (NEW) - Allows you to create an infinite debris field of pooled prefabs (e.g. asteroids).
• Debris Grid (NEW) - Allows you to create an infinite debris field of pooled prefabs (e.g. asteroids) that spawn in persistent locations that can be bound by shapes.
• Aurora (NEW) - Allows you to create animated aurora borealis around your planets.
• Cloudsphere (NEW) - Allows you to create a cloud layer around a planet, works great with the atmosphere component.
• Lightning (NEW) - Allows you to add animated lightning that randomly spawns around your planets.
• Prominence - Allows you to create solar prominences that appear above a star's surface. Can also be used to create supernova-like effects.
• Ring - Allows you to create correctly depth sorted rings around your planets and gas giants, with full control over the mesh detail, inner & outer radius, light scattering, etc.
• Skysphere - Allows you to apply spherical textures to the background of your scene, a great alternative to skyboxes!
• Spacetime & Spacetime Well (NEW) - Allows you to distort meshes (e.g. a grid) based on gravitational wells. This is great for visualizing spacetime, or creating interesting effects.
• Thruster (NEW) - Allows you to create 3D thrusters for your spaceships, with full control over the colors, sizes, flickering, etc.
• Flare (NEW) - Allows you to create light flares that hide behind solid and transparent objects, with full control over the color, shape, etc.
• Starfield - Allows you to create very efficient procedural billboard starfields that use very little CPU & GPU memory. They can even we wrapped for infinite starfields, or stretched to create warp effects.
+ Spiral Starfield (NEW) - Allows you to create procedural starfields in the shape of a spiral galaxy, with full control over the size, arm count, twist amount, sprites, pulsation, etc.
+ Static Starfield (NEW) - Allows you to create procedural starfields that follow the camera, perfect for background stars or clouds.
+ Nebula Starfield (NEW) - Allows you to create procedural starfields in the shape of a nebula, with full control over the size, sprites, pulsation, etc.
+ Elliptical Starfield - Allows you to create procedural starfields in the shape of an ellipcital galaxy, with full control over the size, sprites, pulsation, etc.
+ Box Starfield (NEW) - Allows you to create procedural starfields in the shape of a box, with full control over the size, sprites, pulsation, etc.
+ Custom Starfield (NEW) - Allows you to tweak (by hand or via code) each star in a starfield, great if you want to plot stars from a star catalog.
• Sphere & Ring Shadow (NEW) - Allows you to cast efficient shadows from your planets & rings on your atmospheres, rings, planets, etc. This feature doesn't use
发布日期: 2017-6-28