CG数据库 >> UE4虚幻引擎网络游戏平台制作视频教程 PACKT PUBLISHING BUILDING A MULTIPLAYER 3

本视频教程是由Packtpub机构出品的UE4虚幻引擎网络游戏平台制作视频教程,时长:5小时09分,大小:1.4 GB,MP4高清视频格式,教程使用软件:Unreal Engine 4,附源文件,作者:Paul Mauviel,共34个章节,语言:英语。

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

PACKT PUBLISHING BUILDING A MULTIPLAYER 3D PLATFORMER

This course is designed to take the student from a basic level of Unreal Engine 4 knowledge to being fluent and capable of navigating the Engine to build quality games using the C++ API. It is designed to be an in-depth, easy to understand guide to programming Unreal Engine 4 games using C++. Designed as a tool for learning the C++ API from the perspective of an Unreal Engine 4 developer using blueprints, we will delve inThis course is aimed at developers who have a basic understanding of Unreal Engine 4 using blueprints, C++, and basic Computer Science concepts such as: Control Structures (if, while, for, switch, and more), Object Oriented Programming, and data structures (Arrays, Queues, Maps, and sto both engine specifics (UE4 Marketplace, source control, application lifecycle and data types) and game specifics (player control, enemy creation, physics, data manipulation and networking). The course will begin with the goal of familiarizing you with the UE4 C++ API and then move on to practical applications designed to take you from an empty project to a fully networked game demo. Finally, we’ll delve into the UE4 graphics pipeline to utilize the powerful tools at the developer’s disposal for creating visually stunning games.

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发布日期: 2017-7-7