CG数据库 >> UE4虚拟现实VR游戏技术基础训练视频教程 PACKT PUBLISHING EXPLORING UNREAL ENGIN

本视频教程是由Packtpub机构出品的UE4虚拟现实VR游戏技术基础训练视频教程,时长:2小时30分,大小:1.1 GB,MP4高清视频格式,教程使用软件:Unreal Engine 4,附源文件,作者:Kostas Dokos, Orfeas Eleftheriou,共34个章节,语言:英语。

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

PACKT PUBLISHING EXPLORING UNREAL ENGINE 4 VR EDITOR AND ESSENTIALS OF VR

Leverage the VR Editor to build immersive and interactive environments for VR applications and explore the various movement and interaction systems that can be used in a VR application.

About This Video

Master Unreal Engine’s VR Editor and become skilled at creating VR experiences

Explore the various movement systems in the VR Editor

Discover the different interaction systems within the VR environment

In Detail

With the major version release of Unreal Engine 4, Epic games have marked their presence into the world of Virtual Reality. Following the release of some popular product launch such as Oculus, HTC Vive, Samsung Gear and more, VR has gained a lot of grounds and is a booming industry today.

This course would start by teaching you how to work with the VR editor, understand the interaction models, and enhance the experience of your user by scaling the motion controller. We will start by building the game engine from source and launch the latest version of VR Editor then would get into world navigation and understand the menu’s within the editor. Moving on, we will look at setup of camera functionality and motion controllers to create a Toggled and Auto-walk character movement while exploring locomotion movement and teleporting. In the end, we would interact with the environment created by us using Motion Controller interaction.

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发布日期: 2017-7-7