本游戏资料是个关于最有效率最简单的电影或游戏过场动画排序器动作编辑器扩充Unity游戏素材资源,大小:2.16 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
Cinematic Sequencer - SLATE Editor Extensions Animation
Paradox Notion
This extension requires one license per seat
Requires Unity 5.4.3 or higher.
SLATE is the most efficient, easy and intuitive sequencer for creating cinematic or gameplay cutscenes in Unity, full of unique features and an artist friendly UI/UX for achieving the best workflow and results possible within a lesser amount of time.
SLATE will help you achieve your creative vision without the hassle, in a familiar linear track-oriented realtime editor, inspired by software like Adobe After Effects and Premiere right inside Unity.
Feature Highlights:
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• Take Control with unparalleled Realtime Scrubbing, Visual Feedback and deterministic Layer-Based sampling.
• Direct cutscenes with an intuitive camera Shot System, while making moving shots without a hassle. Create transitions, automatic blend in/out of gameplay and render from a single consistent Render Camera, thus keeping all image effects like Color Correction or AO applied the same.
• Compose moving camera shots without keyframes, by utilizing the new Dynamic Shot Controller features.
• Animate anything within a familiar Curve Editor and manage animation keys easily, within an intuitive DopeSheet Editor.
• Animate action clip parameters directly within the clips, in a similar fashion to animation software like After Effects and achieve much more in less time.
• Work with Auto-Keying or Manual-Keying modes similar to most animation software.
• Visualize and edit animation Motion Trails directly within the 3D Scene View.
• Playback Animation Clips on top one another, or smoothly cross-blend between them, using an advanced layer-based Animation Track system.
• Take Advantage of direct Mecanim Animation Clip playback without the need to create a Controller, while also using animation re-targeting and root motion.
• Playback Audio Clips while taking advantage of Unity's new audio mixer for finer control and applied effects.
• Utilize a variety of action clips included for animating lighting, time, fog, particles, 2D sprites, facial expressions, head look-at, subtitles, image overlays, pathfinding and much more with full scrub control and realtime editor feedback.
• Work with Virtual Actor References and prefab actor instances automatically and without a hassle.
• Reuse made Cutscenes by animating actor properties and clip parameters in local Cutscene Space.
• Utilize the new Alembic Track, importing alembic files and for creating high-end Unity cinematics.
• Render to PNG or EXR image sequence along with Render Elements in editor or runtime. (optional)
• Organize and re-organize cutscenes with Time Sections, or use SubCutscenes similar to After Effects PreCompositions.
• Play cutscenes in any way possible. Once, Loop, Ping Pong, forwards, backwards, a specific section, or any combination within these words.
• Extend and create custom action clips with ease, using a clean and well documented API.
• Publish to all platforms.
• Full Source Code Included.
• VR Supported.
• And much more...
Available Integrations:
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• NodeCanvas.
• FlowCanvas.
• Dialogue System for Unity.
• Adventure Creator.
• Playmaker.
• SALSA.
• Spine. (Realtime Preview)
• LipSync. (Realtime Preview)
• FinalIK. (Realtime Preview)
• CaronteFX. (Realtime Preview)
• Alembic Importer. (Realtime Preview)
• Post Processing Stack. (Realtime Preview)
• More to come...
发布日期: 2017-7-20