CG数据库 >> 地形和场景生成系统地形编辑器扩充Unity游戏素材资源

本游戏资料是个关于地形和场景生成系统地形编辑器扩充Unity游戏素材资源,大小:903 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Gaia Editor Extensions Terrain

Adam Goodrich

This extension requires one license per seat

Requires Unity 5.1.0 or higher.

Welcome to GAIA the artist friendly all in one terrain and scene generation system for Unity 3D that allows you to create the stunning environments that even Skyrim would be proud of - in just minutes!!

Have fun creating and exploring beautiful worlds as you leverage the latest procedural content generation techniques in a package that makes it simple for even the newest game creator to easily and quickly create gorgeous looking terrains and scenes.

Created by Adam Goodrich, a veteran developer with 30 years experience, and supported by an active and friendly forum with over half a million views, discover for yourself why GAIA continues to receive so many five star reviews!

GAIA gives you the flexibility to go fully procedural or fully manual or somewhere in between to deliver the easiest, fastest and prettiest terra-forming, texturing, planting and scene creation and population experience on the asset store.

GAIA comes with quality game ready assets to get you going in minutes, and is also fully customizable so that you can add your your own assets to create your own unique look and feel as AAA games such as Crowfall and Pantheon have done.

Did you know that GAIA's environments have been compared to Skyrim and Witcher 3?

Gaia's customers say:

"Stunningly Well Designed Tools"

"This is by far the BEST of the BEST"

"Making the Very Hard, Very Easy"

"Finally, A Terrain Tool for Artists"

"Exceptional Product and Support!"

With Gaia you will:

- Design the game you want by stamping mountains, mesas, hills, lakes, rivers and a range of other feature types exactly where you want them (with over 150 different stamps to choose from);

- OR pseudo randomly generate entire new scenes with just the feature types you want;

- OR enhance an existing terrain by adding detail;

- Leverage your resources to texture, plant, and populate your terrain procedurally using spawners;

- Build a library of points of interest - farms, villages, cemeteries or whatever you can imagine, or use other peoples libraries and spawn them into your scenes;

- Share your libraries, configurations and tools with others, or leverage other peoples, configurations, assets and tools via the Gaia eXtension system (GX);

- Backup and share your sessions via small session files that allow other people to exactly replicate your scenes;

- Export terrain meshes, splatmaps, normal maps, shoreline masks and a bunch more via the utilities system;

- Play your games and take and share screen shots to share your experiences with the new screen-shotting system, including a nifty way to easily find the exact spot the screen shot was taken;

- Set up default lighting and camera fx and insta-pretty your scenes with a selection of pre-configured sky, lighting and camera fx;

- And much more - GAIA does the work of many assets in one.

Gaia is compatible:

- Unity terrain in - Unity terrain out!

- No special shaders or other tricks that could cause compatibility problems;

- You can delete Gaia after you have created your scene.

Gaia is different because:

- Its stamp based – Terrains are created using stamps, which is a visual, intuitive and precise way of getting exactly the feature you want at exactly the location you want;

- Its extensible – You can create more stamps via the scanning system, allowing you to source stamps from terrains, raw files, meshes, or even images and textures from the internet;

- Its replicable, adaptable and rule based – all aspects of terrain texturing, detailing, planting and object placement is done procedurally and is seed based, which allows it to adapt to new terrains, and makes it perfect for networked games;

Gaia is also all about learning. We have an active and helpful community in the forum and its a great place to share your work, get inspired by other peoples work, and to get tips on how to solve any issues you might be having.

Forum

Tutorials

BREAKING NEWS!!!

Gaia's sister GeNa has just been released! Gaia terraforms, textures and spawns and is your wide roller brush. GeNa is a specialist spawner that does the fine details. GeNa is fast and intuitive and adds many more features to the suite. GeNa is the perfect complement to Gaia!

NOTE: All assets shown in the introduction video are included with Gaia and free for you to use in your own games, they include samples of:

- Village Exteriors Kit from 3DForge;

- Real Rocks from MotuProprio;

- Grasses from Turboscalpeur;

- Trees from SpeedTree;

- Textures from GameTextures.com;

NOTE: Gaia does not support multi-tile terrains. Support for this will come in the version 2.0 update and this will be here in the next few months and will be a massive FREE upgrade to existing users! New features includes multi-tile generation, multi-threading speed, amazing frac

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发布日期: 2017-7-31