本游戏资料是个关于强大完整易于使用的地形着色器地形编辑器扩充Unity游戏素材资源,大小:2.25 GB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
CTS - Complete Terrain Shader Editor Extensions/Terrain
Adam Goodrich
This extension requires one license per seat
Requires Unity 5.5.0 or higher.
Welcome to CTS, the Complete Terrain Shader for Unity 3D!
A collaboration between Bartlomiej Galas and Adam Goodrich, CTS combines our collective expertise to create a terrain shading system that is both Powerful and Easy to Use!
CTS comes with a professional texture library that can be applied with a click to instantly change the look and feel of your scenes, and works much like the Unity Post Processing profile system and can be tweaked at run time to get your environment just right.
Key Features:
- 16 textures 1 pass - fast;
- PBR terrain - beautiful looking terrain;
- Standard work flow - compatible & easy;
- UV Mixing - removes tiling;
- Detail Mixing - adds interest & reduces tiling;
- Geological Layering - adds interest;
- Detail Mixing - adds interest & reduces tiling;
- Dynamic Snow Cover - with a slider;
- Dynamic Water Cover - with a slider;
- Height Blending - relative texture blends;
- Basic, Advanced & Tesselation variants;
- Ambient Occlusion - realistic shadows;
- Profile Based - similar to Unity Post FX;
- Texture Library - 48 quality sets, 20 helpers;
- Profile Library - matched profile sets; - Substance Support - save time on exports;
- MegaScans texture support;
- MapMagic and runtime terrains;
- Seasons & Weather - Rain, Snow & Seasonal variation, easily integrated;
- Sample performance, swamp and landcape scenes included, excluding 3D models;
- VR Compatible;
Per Texture Control of:
- Albedo, Normal, Smoothness, Roughness, Height, Ambient Occlusion;
- Near and far tiling - reduces tiling;
- Tinting - matching & seasonal variation;
- Brightness - texture matching;
- Smoothness - reflection & wetness;
- Height blending - relative texture heights;
- Height depth - relative texture depth;
- Triplanar - no more terrible cliffs;
- Detail strength - use it as needed;
- Geo strength - use it as needed;
- Snow amount - control snow cover;
- Snow / Water - angle, height, hardness;
- Snow / Water tint - vary color by usage;
Hardware support:
- Shader model 3.5+ (basic + advanced);
- Shader model 4.6+ (tesselation);
- Direct X 11 / 12;
- Open GL ES 3.0;
- WebGL 2.0;
- Metal;
Shaders are limited by texture array support, and consequently do not support DX9, OpenGLES 2.0 or Web GL1.0.
But don't just take our word for it, drop by the forums and ask a question or two, or check out our online documentation, tutorials, and demos.
NOTE: While CTS is quite fast, some older systems have had issues with the modern techniques we are using, so please download and run our demo's before purchasing to ensure your system is compatible.
发布日期: 2017-8-2