CG数据库 >> 简单的树干树叶优化工具植物3D模型Unity游戏素材资源

本游戏资料是个关于简单的树干树叶优化工具植物3D模型Unity游戏素材资源,大小:1.41 GB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

ForestVision 3D Models Vegetation

Bauervision

Requires Unity 5.1.3 or higher.

ForestVision 2.3 Update! We've now added a Low Poly asset collection to the ForestVision family! Includes a new shader that allows you control the gradient coloring of each of the 4 mesh elements in the collection: trunk, inside trunk, foliage, and snow.

Substances are an integral aspect of FV materials. All Normal, Height, Roughness, and AO maps are now produced on the fly.

New Foliage Blender, Texture Adapter, and Dual Channel Substance take your materials to the next level. All you need is your base color, these substance materials take care of everything else for you. The new Foliage Blender allows you blend from Winter -> Spring -> Summer -> Fall -> Winter in one slider!

86 Foliage textures, 54 Bark textures and 28 Ground textures included!

Reset Transform tool helps you reset the scale of your assets if desired.

No Subscription required! All ForestVision trees are simply tree element that you can adjust as you see fit right in the editor! Broken down into a trunk base and branch arrangements, you truly can customize your scene to meet your artistic vision.

Many trees have been collapsed down into a handful of draw calls for use with Unity terrain painting. Library of assets grows with each update!

With the Optimize tool, you can collapse down to a single mesh draw call any and all of your creations. Note, it will save your materials as applied, and not atlas your textures.

ForestVision Branch Animator implemented as a basic wind system that affects animation on branches. Wind control give you the ability to affect the distance each branch will rotate away from it's starting position, how quickly it will interpolate between those rotations, and the overall intensity of the animation. Set the intensity level to zero and watch as the branches slowly return to their starting rotations.

Branch Animator rotations are dependent on camera position, so calculations are turned off if camera gets too far from the tree.

This product in no way is intended to be a replacement for Speedtree or the Unity Tree system. This is not a procedural tree creator.

This is a collection of assets that artists and non-artists can use to create an immense amount of new vegetation content, without ever needing an outside 3d modeling package.

ForestVision is a library of assets, a Tree Kit if you will, that grows with every update.

Note, this is not a collection of trees that are highly optimized for mobile. While the source meshes, trunks, branches, etc are optimized, the trees that can be made from these assets are 100% dependent upon how you create them. You can absolutely make trees that can run fine on mobile, but you are going to have to make sure that you don't add too many branches, in order to keep your poly counts down. I will be adding a tool soon that will give you the ability to create texture atlases, but until then, your trees will maintain their original material channels. So if your tree has 10 materials applied to it (trunk, leaves, ivy, vines, etc) then your tree is not going to collapse down to something that will be friendly on mobile devices.

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发布日期: 2017-8-7