CG数据库 >> 角色高级字符控制器样板完整项目Unity游戏素材资源

本游戏资料是个关于角色高级字符控制器样板完整项目Unity游戏素材资源,大小:40.0 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Actor Controller - An advanced character controller Complete Projects Templates

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Requires Unity 5.1.0 or higher.

Take control of your characters with the Actor Controller!

The Actor Controller is an advanced character controller for use in any type of game and with any type of character. It's a silky smooth replacement for Unity's default character controller that's built with simplicity and performance in mind.

Advanced features include:

* Walking on walls

* Moving and rotating with platforms

* Handling super-fast movement

* Limiting and sliding on slopes

* Orienting to the ground

* Moving with nav meshes

* Changing gravity

* Customizable body shapes

* Complete code (C#)

and more...

The Actor Controller is great for both player characters and NPCs . With its component based architecture, it can be used with any input solution and any AI solution.

By using a "driver" to tell the Actor Controller what to do, you can create any style game with the responsiveness you need.

Set your character up in less than a minute with the included drivers and enjoy advanced features. Or unleash the full power of the Actor Controller by creating a custom driver that fits your unique game.

Note:

Motion Controller users get the Actor Controller for free as MC2 is based on the Actor Controller.

Note:

This asset is an "input controller" and not a rigid-body or physics controller. What I mean is that it's built for precise control of your character using keyboard, game pad, AI, etc. You wouldn't use it for a hard billiard balls, call ApplyImpulse(), and watch it bounce around due to real-world physics. At least not without you creating a custom driver

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发布日期: 2017-8-16