CG数据库 >> 快速简单的3D网格对撞机物理脚本Unity游戏素材资源

本游戏资料是个关于快速简单的3D网格对撞机物理脚本Unity游戏素材资源,大小:1.83 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

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Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Extended Colliders 3D Scripting Physics

Battenberg Software

Requires Unity 5.0.1 or higher.

Full instructions can be found here!

Extended Colliders 3D provides a quick and easy way to create 3D colliders from primitive shapes that go beyond Unity's built in spheres, cubes and capsules. Each collider is added as a component to a game object at design time, and then created as a "mesh collider" at runtime from the parameters specified. A number of primitive shapes are supported (e.g. cones, cylinders) and each one has a number of configurable options. This allows a range of 3D colliders to be created without the need to create a separate collider mesh, or to have to use the mesh of the original object, which may have more triangles than is needed for the collider.

Features include:

- Colliders can be positioned, rotated and scaled individually, even if there are multiple colliders on the same game object.

- Lots of primitive shapes supported: circles, half circles, cones, half cones, cubes, cylinders, half cylinders, quads and triangles.

- Each primitive has many configurable options, e.g. how smooth cones and cylinders should be and whether they should be capped/skewed, how many of the six faces of the cube should be shown, whether quads and triangles should be double-sided, etc.

- Full "gizmo" support in the editor so colliders can be previewed during design. They can also each be given unique colors to identify them in the scene view.

- Example scene provided, along with full source code and instructions (in "Instructions.pdf").

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发布日期: 2017-8-24