CG数据库 >> 先进的地形网格系统编辑器扩充Unity游戏素材资源

本游戏资料是个关于先进的地形网格系统编辑器扩充Unity游戏素材资源,大小:513 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Terrain Grid System Editor Extensions Terrain

Kronnect

This extension requires one license per seat

Requires Unity 5.1.1 or higher.

Terrain Grid System is an advanced grid generator and territory/cell highlighter/fader with powerful features for both Terrain and 2D grids.

Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control? Do you wish to allow the player choose a destination over a terrain? This is the perfect asset for that!

**Features**

- Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types.

- Change visibility, color or texture of cells from Unity editor with the integrated grid editor.

- Up to 10.000 cells per grid.

- Produces highly optimized grid mesh with reduced vertex count.

- Two levels of regions: cells and territories.

- Fastest selectable and highlighting system for both cells and territories.

- Coloring and fade out support for both cells and territories.

- A* Pathfinding for boxed and hexagonal grids with customizable cell weights and obstacles.

- Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ...

- Control the visibility of individual cells using API or alpha texture mask.

- Define territories using a color texture or the embedded grid editor!

- Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.

- Can work alone or with Unity's Terrain object.

- Works with orthographic and perspective cameras.

- Full source code included (C#).

- 17 demo scenes included with useful sample code!

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发布日期: 2017-8-28