本游戏资料是个关于创建应用程序的工具输入-输出脚本Unity游戏素材资源,大小:1.57 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
UniOSC Scripting Input - Output
monoflow
Requires Unity 4.7.2 or higher.
UniOSC is a tool to easy create applications which can be remote controlled by hard/software that uses the OSC protocol for communication. It streamlines your workflow to get a OSC enabled system with a few clicks. Monitor your dataflow for better debugging. Create your own tools to remote control the editor.
Features:
- Create OSC setup without coding
- Works in editor & play mode
- Tested on Win, OSX, IOS & Android
- Works with Unity 4.5.5 and above
- Works with Unity Free
(IOS & Android require Unity Pro! (Unity 4.x))
- Use TouchOSC as a remote control for apps or the editor
- Send and receive OSC data
- Use Unicast, Multicast or Broadcast
- Supports OSC Bundles
- Trace OSC data
- Create your own Editors or GUI apps to send & receive OSC data
- Change settings at runtime without reconfiguration
- uGUI example
- UnityEvent support
- Scripting classes for coders
- OSC data mapping
- Create and share OSC mapping files between projects
- Templates for your own scriptings
- Documentation
- Full C# source code
发布日期: 2017-9-7