CG数据库 >> 动态贴图系统编辑器扩充Unity游戏素材资源

本游戏资料是个关于动态贴图系统编辑器扩充Unity游戏素材资源,大小:8.03 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Dynamic Decals Editor Extensions System

Llockham Industries

This extension requires one license per seat

Dynamic Decals is the decal solution built from the ground up to be fast, easy to use and flexible. Perfect for bullet holes, blood effects, projected UI elements and just about anything else you can think of!

New Version 2.0 Features

- GPU instancing with per-instance properties and atlassing.

- Animated projections.

- Additive & Multiplicative projections.

- Masking via Unity layers.

Key Features

- Print and manipulate decals at run-time.

- Project decals onto skinned meshes.

- Overlap and order decals.

- Clean, simple editor integration.

- Run-time Printers & Positioners.

- Omni-directional Projections.

- Mobile & VR support (Including SPSR).

- Support for Deferred & Forward rendering paths & all shader models.

- Full source code included.

- Zero setup required.

No more fiddling with quads to avoid z-fighting, or re-projecting / recalculating decal meshes every time you want to move a decal. Just drop a projection renderer onto an empty gameObject and setup your projection. You can save it as a prefab and spawn it like any other gameObject, as well as move, rotate and scale it at run-time without issue. It's that easy.

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发布日期: 2017-9-12