CG数据库 >> AAA级流体模拟物理脚本Unity游戏素材资源

本游戏资料是个关于AAA级流体模拟物理脚本Unity游戏素材资源,大小:9.38 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Obi Fluid Scripting Physics

Virtual Method

Requires Unity 5.6.0 or higher.

With Obi Fluid you can create fully multi-threaded AAA quality fluid simulations with ease. Fluids react to each other, can affect and be affected by rigid bodies (even make them float or sink!), and are capable of sticking to surfaces.

Please note that fluid simulation is a very intensive task. Be aware of its performance implications before using it.

Available for Windows, Mac, iOS and Android.

What to use it for:

- Small scale fluid simulations

- 2D fluid game mechanics

- Dripping fluid

- Splash effects

What NOT to use it for:

- Large scale fluid simulations

- Pools, oceans, lakes, floods

All physical properties or the fluid are adjustable: viscosity, density, surface tension, stickiness, vorticity...

Features:

- Custom emitter shapes.

- Two-way rigid body interaction.

- Modular solver: don't waste performance, all parameters are exposed.

- Adjustable solver iteration count.

- In-editor simulation preview.

- Hassle-free particle resolution adjust using a single parameter.

- Supports high density ratios in multiphase simulations.

- Simulation state gets serialized -> save your fluids mid-simulation->instantiate them already warm-started.

- Supports Box, Sphere, Capsule, Mesh, Character and Terrain colliders.

- Automatic camera culling: non-visible fluids do not update their simulation.

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发布日期: 2017-9-18