CG数据库 >> 资产存储加载建模脚本Unity游戏素材资源

本游戏资料是个关于资产存储加载建模脚本Unity游戏素材资源,大小:59.3 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

UniFBX (2) Scripting Modeling

Carlos Sarria

Requires Unity 5.5.0 or higher.

FBX Mesh Importer At Runtime

Sometimes, we need to load 2D/3D assets at runtime in our unity application. We can do this by saving it into the Resources folder in the unity editor and they’ll be availables after compilation to load them at any time. The Asset Bundles is an option to store assets to load them from a hard disc, an sdcard or, even, a server location. However, all these options need to use unity editor and, the asset bundles case, Unity Pro Edition is required.

1. This library works with 2D/3D models imported from FBX SDK 2012, 2013, 2014, 2015, 2016.

2. ASCII importation from 3D Editors like Maya, 3DMax, Cinema4D.

3. Setting folder or URL containing FBX files

4. Setting folder or URL containing JPG, PNG, DDS, TGA format for textures (embedded textures or not).

5. Main thread or async load mode implemented.

6. Meshes importation with global scaling, normals, tangents and collider type, selectables.

7. Materials and textures importation.

8. Standard or Legacy Material.

9. Lights, cameras and TRS animation importation.

10. Web player (Depreciated), Standalone (Linux, Win and Mac), Android, iOS, WebGL supported. Unity Personal and Pro editions.

11. Faster than previous UniFBX UniFBX Release 1

12. Complete C# source code. No DLLs

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发布日期: 2017-9-21