CG数据库 >> 基于层的底层着色器脚本编辑器扩充Unity游戏素材资源

本游戏资料是个关于基于层的底层着色器脚本编辑器扩充Unity游戏素材资源,大小:30.3 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Shader Sandwich Editor Extensions Visual Scripting

Electronic Mind Studios

This extension requires one license per seat

Push your game's graphical quality to the limit with Shader Sandwich!

Shader Sandwich is a layer based shader editor for Unity that allows you to create in an intuitive yet powerful environment, designed for artists rather than programmers.

It comes with example shaders and detailed documentation including a quick reference and in-depth beginner tutorials. Not that you'd need them however, as Shader Sandwich is designed to let you explore and fiddle as much as possible, in an iterative flow.

A few features (There's too many to list!):

- Clean and streamlined interface similar to an image editor (Layers, blending modes etc).

- Choose from a multitude of layer types, such as textures, cubemaps, gradients, real-time noise (of many kinds), vertex colors and tons more.

- Add effects that - for example - let you blur, hue-shift, convert height-maps to normal-maps and many other cool things!

- Layer different lighting ingredients like Diffuse or Sub Surface Scattering with ease to create either normal shaders - like Unity's PBR shader - or custom ones like cartoon, skin, or water shaders.

- Use and mix complex systems like Parallax Occlusion mapping and Tessellation easily, without having to worry about anything breaking.

- Use transparency with the option to z-write in a variety of ways, allowing transparent objects to appear correct in image effects and not overlap as often.

- Create inputs that let almost any setting be editable in the material inspector; link multiple settings to the same input, animate them and do a variety of other things to make your shader incredibly dynamic.

- Check out real-time 2D previews in the editor with no re-compile time, and another 3D previewer to get a more accurate look at your shader.

Shader Sandwich comes with:

- The editor itself (Source code included!)

- Some example textures (Ash, Lava, Cracked Ash, Bricks, Grass)

- Several example shaders (Diffuse, Rim light, Hologram, Greenscreen, Tessellated and Shell Based Fur, Lava Cracks, Mobile Wax, Realtime SSS, Fur, Water, Burn, Parallax Occlusion Mapped)

- Online and some offline documentation (That'll be updated continuously)

- Free shaders that I'll release periodically from the website.

Shader Sandwich has been built from the ground up with the artist in mind, for creating and shaping the look of a game. Be it for a more realistic pavement, or for a sty

基于层的底层着色器脚本编辑器扩充Unity游戏素材资源的图片1
基于层的底层着色器脚本编辑器扩充Unity游戏素材资源的图片2
基于层的底层着色器脚本编辑器扩充Unity游戏素材资源的图片3
基于层的底层着色器脚本编辑器扩充Unity游戏素材资源的图片4

发布日期: 2017-9-28