CG数据库 >> Arnold光线特效渲染Maya插件V2.0.2.4版 SOLID ANGLE MAYA TO ARNOLD 2.0.2.4 FOR M

本软件是由solidangle机构出品的Arnold光线特效渲染Maya插件V2.0.2.4版,大小:540 MB,支持Maya 2016-2018版软件,支持Win64位系统,语言:英语。

Arnold渲染器是一款高级的、跨平台的渲染 API。是基于物理算法的电影级别渲染引擎,目前由Solid Angle SL 开发。正在被越来越多的好莱坞电影公司以及工作室作为首席渲染器使用。

Arnold渲染器是基于物理算法的电影级别渲染引擎,由Solid Angle SL 开发。正在被越来越多的好莱坞电影公司以及工作室作为首席渲染器使用。

与传统用于 CG 动画的 scanline(扫描线)渲染器(Renderman)不同,Arnold 是照片真实、基于物理的光线追踪渲染器。Arnold 使用前沿的算法,充分利用包括内存、磁盘空间、多核心、多线程、SSE 等在内的硬件资源。

Arnold 的设计构架能很容易地融入现有的制作流程。它建立在可插接的节点系统之上,用户可以通过编写新的 shader、摄像机、滤镜、输出节点、程序化模型、光线类型以及用户定义的的几何数据来扩展和定制系统。Arnold 构架的目标就是为动画及 VFX 渲染提供完整的解决方案。

Maya与Arnold灯光渲染训练视频教程 中文字幕版:/forum.php?mod=viewthread&tid=16718419

SOLID ANGLE MAYA TO ARNOLD 2.0.2.4 FOR MAYA 2016-2018 WIN

Solid Angle has released version 2.0.2.4 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0.1.5 core.

2.0.2.4

Release Date: October 19, 2017

This version uses the Arnold 5.0.1.5 core.

This bugfix release fixes the following issues:

– Fixed crashes in IPR when an instanced shape is modified

– “Export all shading groups” was always reset to false, and wasn’t taken into account by “export-ass-and-kick” renders.

#3202 “export ass and kick” ignores the state of the “Export All Shading Groups” flag.

#3199 Crashes with instances when shape is modified

#3204 Export all shading groups option is always reset to false

5.0.1.5

Bug fixes

#6242 Crash when removing a procedural node

#6254 trace_set: crash when destroying shader

#6255 sss_irradiance_shader fails with closure-based shaders

#6286 Volume shader: crash when connected as atmosphere shader

#6288 Miscellaneous crashes (empty nurbs, empty implicit, atmosphere shadow_matte)

#6292 Deep Driver: write errors hang the render

#6293 Deep driver: append does not work with overscan renders

#6294 Bucket call back: user bucket coords should be snapped to bucket grid

#6295 Crash when saving empty ginstance with open_procs enabled

#6297 Camera differential evaluation can cause crashes or hangs with OSL shaders linked to camera

#6258 Range shader can sometimes ouput infinite or nan

About Solid Angle Maya to Arnold. Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.

Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle’s masterpiece so popular.

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发布日期: 2017-10-24