CG数据库 >> 功能丰富的顶点绘画编辑器扩充Unity游戏素材资源

本游戏资料是个关于功能丰富的顶点绘画编辑器扩充Unity游戏素材资源,大小:563 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Vertex Tools Pro Editor Extensions/Painting

Monoment

This extension requires one license per sea

Requires Unity 5.4.3 or higher.

Vertex Tools Pro is a feature packed editor extension optimized for the physical rendering pipeline of Unity 5. It lets you blend different PBR materials based on heightmaps and different options to play with. We aimed to create a workflow that is at the same time as artist friendly as possible and still ensures high performance realtime rendering. Vertex Tools Pro comes with a fully functional Vertex Painter, a Vertex Deformer, Vertex Color Animator and Flowmapping as well as with a couple of PBR-Shaders especially created for this tool.

The demoscene from the screenshots is available as a standalone demo:

Features

Vertex Painting:

• Easily paint your meshes

• Optimized workflow for rapid progress

• Multi-Object Editing for seamless transitions between gameobjects

• Integrates well with the complimentary shaders

• All Painted meshes can still be static, except when using our runtime API to paint ingame of course

SpeedTree Painting:

• Easily paint your SpeedTrees

• Add translucency to the leaves to instantly make your environment way more lively

• Paint the branches with our heighbased-blending

• Use tessallation on the branches to better integrate the trees in the environment

Shader

• Fully PBR Shaders

• Blend upto 3 fully PBR Materials

• Simply paint wetness onto your models

• Simply paint UV Flow with your mouse to let your materials flow like you want them to

• Optional Parallax (POM) Mapping with Depth-Bias

• Optional Heightbased Blending & Heightbased Transparency Support

• Adjustable Edge Smooth when using Heightbased Blending

• Transparency Shader - Reflective / Refractive with optional blur

• Tessellation Shader - Get ready for the next-gen and make use of our custom Tessellation shader which brings AAA quality to your project

• Mobile Shader - Vertex Tools Pro comes with shaders that are targeted for Shader Model 2.0 and therefore for your mobile or webgl project

Mesh Deforming

• Manipulate your Meshes on the fly

• Intrude/Extrude, push/pull or pinch Vertices

• Smooth hard edges

FlowMapping

• Simply Paint Flow on the mesh with your mouse. You define direction and speed.

• Make the complimentary shaders flow

• Bake FlowMap Data into Vertex Data

• Generate FlowData based on Mesh geometry

Runtime API

• Make use of our Runtime API

• Paint meshes on-the-fly, ingame, in realtime

• Deform meshes on-the-fly, ingame, in realtime

Texture Assistent

Our shaders are highly optimized for performance. For that we supply you with our Texture Assistant to easily pack textures.

视频预览:

功能丰富的顶点绘画编辑器扩充Unity游戏素材资源的图片1
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功能丰富的顶点绘画编辑器扩充Unity游戏素材资源的图片7

发布日期: 2017-11-22