本游戏资料是个关于三A级的点燃烟雾和火焰粒子系统Unity游戏素材资源,大小:543 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
Lit Smoke And Fire 2 Particle Systems Fire
Jack Riddell
Requires Unity 5.5.0 or higher.
Lit Smoke and Fire 2 is a particle art and shader package for PC, Mac, iPhone, Android and HTML5 platforms which adds AAA quality particle lighting to Unity that is both quick and easy to use and has exceptional performance.
Lit Smoke and Fire 2 allows you to apply normal mapped and forward scatter lighting to Shuriken particle systems. Lit Smoke and Fire 2 also does self lighting, soft particle and distance fading particles.
The shaders in this package can be used for smoke, rain, explosions, fire, abstract effects and anything else you can think of.
Lit Smoke and Fire 2 also comes with a selection of pre rendered smoke simulations for small medium and large smoke and fire effects along with the blender files needed to recreate the effects and step by step instructions on the exporting process.
If your game has a complex and dynamic environment with advanced lighting then accept no substitute, this is the best (and only at this point in time) dynamically lit particle package that fully supports all lighting modes and types. Other packages may look good in plain environments with simple lighting where the world is tailored to fit the particle art but only this package will change to fit the world you build.
Lit Smoke and Fire 2
Supports up to 8 light sources and can calculate lighting from Point lights, Spotlights and Directional lights
Supports light probe and both baked and dynamic global illumination lighting
HDR support
Adjustable per pixel normal mapped lighting
Light forward scatter simulation (light halos)
Inter frame bending for smoother sprite sheet rendering
High performance adjustable per vertex lighting
Custom particle alpha erode calculation
Smart material editor
Particle self lighting
soft particle calculation
Variable runtime quality and performance options
Source Textures for easy tweaking and retouching
Blender files for creating particle sprite sheets
Texture normal mapping tools
Lit Smoke and Fire 2 also comes with step by step instructions on how to make your own particle effects
Click here for HTML 5 demo
Click here for additional documentation
Lit Smoke And Fire 2 works on both OpenGL and DirectX making it mobile and web capable. Lit Smoke And Fire2 compiles into shader model 2.0 code and should function on most modern devices and potatoes.
If you need help or have questions about this product the developer can be contacted at encapgamedevelopment+lsafhelp@gmail.com
发布日期: 2017-11-27