CG数据库 >> 自动网格合成器建模脚本Unity游戏素材资源

本游戏资料是个关于自动网格合成器建模脚本Unity游戏素材资源,大小:2.58 MB   ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Mesh Combine Studio Scripting Modeling

Nathaniel Doldersum

Requires Unity 5.5.4 or higher.

Mesh Combine Studio is an automatic cell based mesh combiner which can significantly to dramatically improve the performance of your game. It can be used on any type of game for any platform.

We use MCS technology in our game D.R.O.N.E. for our modular Arena Editor and without it we would only get 1 fps.

Instead of manually combining meshes, which is very tedious, MCS will do this automatically for you and the performance improvements it gives cannot be achieved with manual combining. Just simple drag and drop a MCS prefab in your Scene and tweak some values to your specific needs and you are ready to go.

MCS can give up to 20x better performance compared to Unity’s static batching. The smaller the to combining meshes are the more performance improvement it gives. It works great on systems that use modular meshes as well as static objects like buildings, props, rocks, etc.

Not only are the draw calls greatly reduced, but since MCS combines meshes into cells, it dramatically improves culling performance as well. Less objects need to be culled and z-sorted. On top of that MCS supports LOD meshes and the LOD Group components are replaced by a more performant octree based LOD switch system, which gives less LOD popping artifacts as a bonu s.

Features:

* Supports all platforms.

* Cell based mesh combining, which is optimal for culling and z-sorting.

* Fully automated combining, no tedious manually combining.

* Combine in Editor or Runtime.

* Supports any number of LODs.

* Replaces LOD Group components by an octree based LOD switching system, which gives less LOD popping and better performance.

* Multiple MCS prefabs can be used for different settings, e.g. different cell sizes for big and small objects.

* Uncombines meshes with multiple materials and recombines into separate materials.

* Search conditions which GameObjects to include.

* Easy to use and simple Inspector.

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发布日期: 2017-11-28