本教程是关于利用Blender游戏引擎开放游戏实例制作视频教程,时长:3小时29分,大小:1 GB,格式:MP4高清视频格式,教程使用软件:Blender,附源文件,作者:Tim Crellin,共21个章节,语言:英语。
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
《Blender基础入门训练视频教程 》 中文字幕版:/forum.php?mod=viewthread&tid=16725248
PACKT PUBLISHING CREATING A GAME WITH BLENDER GAME ENGINE
Explore game development in Blender—asset creation and its integrated game engine—by covering concepts such as building, coding, and publishing a complete game
About This Video
Master game development theory when using the Blender game engine
Create a game from scratch using the game engine
Publish your video game to the online market
In Detail
This video course introduces you to the Blender game engine. You’ll learn about game asset modeling, game development theory, and how to use them to create a prototype game from scratch and then publish it online. You start off by learning the fundamental differences between the game engine and the standard rendering logic behind game decisions, physics, and optimizing models to have a good understanding of what a game engine is and how interactions work to make sure models run well in real time. Then you’ll acquire a basic understanding of how game assets are created, including finding free suitable assets online, creating your own texture-painted models, and using the cycles render engine to bake realistic games. Next, you’ll explore the basic workflow for creating a game from scratch, including planning, creating a basic environment, adding game assets, and finally giving your player movement and animations by understanding how to set up a basic game environment.
Building on this. we look at adding extra utility to the game—including special effects such as dust—and finish making a mini game by getting it ready for publication. Finally we go through optimizing and preparing your game for exporting so it can be played on any other computer and go through the basic process of publishing it to the online market. By the end of this video course you will have an extensive knowledge of how the game engine works and how to use blender as a modeling/texturing tool to create characters and models for other game engines.
发布日期: 2017-12-6