CG数据库 >> 关卡设计工具Unity游戏素材资源

本游戏资料是个关于关卡设计工具Unity游戏素材资源,大小:2 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Per-Vertex Ambient Occlusion And Indirect Lighting Generator

Tool for fast generating per-vertex

Ambient Occlusion and Indirect Lighting.

Includes two types of Ambient Occlusion solvers:

1) Raycast - calculates physically correct results with controllable ray count per vertex. Runs on any device.

2) Occlusion Render - algorithm can interact with environment objects. Requires render textures support.

Both solvers support 'dirt texture' with controllable shadow color and intensity.

Indirect Lighting is generated optionally from custom cubemap or from scene skybox.

Works in editor and run-time.

For Unity 4(Free and Pro) and Unity 5.

Editor tool saves generated data inside mesh vertex color and instantiates ready to use prefab inside scene. Can handle gameobjects with any complex hierarchy.

Run-time script returns generated data as per-vertex Color[] array.

Package includes vertex color shaders with Mobile(Unlit and One Directional Light), Legacy and Standard lighting models.

Shaders are Curved World compatible.

More info and benchmarks on forum: Forum.

Documantation and example scenes inside package.

Note:

Tool is already included in Mesh Materializer asset.

Scripts are packed in dll.

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发布日期: 2018-1-31