本教程是关于3dsmax 2017全能技术培训视频教程第二季,时长:1小时30分,大小:1.1 GB ,MP4高清视频格式,附工程源文件,教程使用软件:3ds Max 2017,作者:Stephen Wells,共7个章节,语言:英语。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。
第一季:/thread-16742552-1-1.html
第二季:/thread-16742579-1-1.html
第三季:/thread-16742594-1-1.html
第四季:/thread-16742613-1-1.html
第五季:/thread-16742646-1-1.html
Most programs have a multitude of buttons, gizmos and menus that often clutter up and confuse students as to where everything is and what they’re mostly likely going to use in a production atmosphere. Intro to 3ds Max 2017 is designed to focus on what the student is going to need to know to start and finish any model they choose to undertake to create.The UI, and customization of same, will be explored as well the major creation methods and using sub-object functions (vertex, edge, polygon, element) to their best advantage. From using photo references, the student will be able to clearly and concisely model parts and refine details to create finished meshes. They’ll learn to use smoothing groups to best advantage when applying modifiers (turbo smooth) and why such smoothing groups are important. After completing the mesh, the student will then be exposed to UVs and the new unwrap features found in 3DS Max 2017 to facilitate the speed in which the meshes can be unwrapped and laid out for proper texture usage. Finally, the students will be taught how to bake a simple ambient occlusion map quickly and easily to help give their meshes a more believeable three dimensional quality so that they can then create the colours for the model as they see fit and blend into the AO to create a usable model.
发布日期: 2018-2-8