本资料是关于迷你小地图蓝图可视化脚本UE4游戏素材资源,大小:80 MB,使用软件:Unreal Engine 4,语言:英语。
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
UMG Mini Map
This is an easy to use UMG Mini Map with all the features you expect a minimap to have!
Features are:
- The minimap is orienting to a location and rotation you specify, for example the player, so it's converting the world location to the location on the map.
- If you use a landscape, the minimap automatically knows about all the dimentions and sets itself up to work correctly. If you do not use a landscape, you have to manually specify the "bottom left" and "top right" of the area which should be visible on the map.
- You can smoothly zoom in and out the minimap with scrolling the mouse wheel while the mouse is over the minimap.
- You can draw either colored points, textures or materials as points on the minimap, you just need to specify the world location, it's one single node.
- The minimap can draw arrows (color, material or texture) for points which are currently not visible on the minimap. The points then appear at the border of the minimap and point in the direction where the currently hidden point is.
- You can either use the shape of a rectangle or a circle for the minimap. For the frame you can use any fitting texture you have, the minimap comes with 2 example frames, one rectangle and one circle.
- If you click on the minimap, it can convert the click location to world location. It calls one function which gives you the world location and if you have specified a trace channel, the minimap automatically traces down against it, otherwise you will get a location with Z=0.
- For the background of the minimap you can either let the minimap capture your level automatically or you can use your own texture. If you use your own texture, you can even change it any time during the game, so for example you could display multiple floors.
技术细节
Support Thread: https://forums.unrealengine.com/ ... lmost-Plug-and-Play
- If you want, you can lock the location, rotation and zoom of the minimap so that always the full map is visible.
- The Minimap should work on mobile too, but there you can only use your own texture as a background.
Intended Platforms:
WINDOWS
XBOXONE
PS4
视频预览:
发布日期: 2018-2-24