本教程是关于3dsmax游戏武器高精度复杂建模视频教程第二季,时长:1小时40分,大小:2 GB ,MP4高清视频格式,附工程源文件,教程使用软件:3ds Max 2017,作者:Emiel Sleegers,共7个章节,语言:英语。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。
第一季:/thread-16742645-1-1.html
第二季:/thread-16742811-1-1.html
第三季:/thread-16742880-1-1.html
In Modeling the Walther P99, we will go over on how to create the high and low poly of…you guessed it, a Walther P99 handgun! We will first go over our reference where we will talk about the best way to approach a complicated model such as this one. Next, we will then move onto creating the body for our high poly model using clean geometry and a non destructive workflow. After that we will do a timelapse, finishing all small details on the body. Then once that is done we will move into the top part of the gun where we will use a combination of plane modeling and line modeling to get a good and accurate result. Once again, we will finish off with an timelapse of the remaining parts. During all timelapses there will still be a narration explaining the tought progress behind all the choices I make. Then finally when everything is done, we will use the non destructive workflow to turn our high poly back into a low poly and optimize it until it is a game ready model.
发布日期: 2018-2-27