CG数据库 >> 3ds Max中Substance与Arnold纹理渲染工作流程视频教程

本教程是关于3ds Max中Substance与Arnold纹理渲染工作流程视频教程,时长:2小时20分,大小:1.2 GB ,MP4高清视频格式,附工程源文件,教程使用软件:3ds Max,substances,Arnold,作者:Brian Bradley,共37个章节,语言:英语。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。

《3dsMax 2017全面核心训练视频教程》中文字幕版:/thread-16715746-1-1.html

Substance tools are now an industry standard when it comes to texturing 3D geometry in all areas of 3D. As Autodesk now includes the Arnold renderer as part of the base 3ds Max package, understanding how to use these two toolsets together is a must. In this course, discover how to use the substance-based toolset from Allegorithmic in conjunction with the Arnold renderer in 3ds Max. Instructor Brian Bradley explores the various workflow requirements and options for using the Substance Bitmap2Material and Designer applications with 3ds Max and Arnold.

Topics include:

Why should we use substances?

Choosing a substance workflow

Using Bitmap2Material in 3ds Max

Building up your material

Working with substances and maps from the Designer application

Using a substance with Arnold

Improving your substance results

Exporting your map types

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发布日期: 2018-3-7