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本教程是关于UE4游戏引擎与其他3D软件融合使用工作流程视频教程,时长:2小时13分,大小:4 GB,MP4高清视频格式,附源文件,教程使用软件:Unreal Engine 4,共33个章节,语言:英语。
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
Unreal Engine 4 a suite of powerful creation tools—can be leveraged by professionals in a variety of different industries to create unique visualization projects. In this course, get a solid foundation of the content pipeline for Unreal, and discover how to get assets and geometry from different applications into Unreal. Instructor Scott Pagano covers how to work with geometry, including how to import FBX models and animated models into Unreal. He also shares how to import textures, refine materials, work with cameras, and more. Throughout the course, Scott demonstrates how to work with several key pieces of software, including Revit and Maya. Upon wrapping up this course, you’ll have the knowledge you need to bridge the gap between 3D content creation software and the leading visualization engine.
Topics include:
Working with geometry
Importing processed files into Unreal
Using the Skeletal Mesh Editor
Creating a material with textures
Refining Substance material
Assembling your scene in Unreal
Working with cameras
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游戏引擎 其他 融合 使用 工作流程
发布日期: 2018-3-27