CG数据库 >> 角色动画脚本工具Unity游戏素材资源

本游戏资料是个关于马里奥风格动作冒险游戏完整项目包Unity游戏素材资源,大小:40 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

The final Inverse Kinematics solution for the game developer.

Update (1.7):

FIK 1.7 brings many fixes and improvements to VRIK - automatic arm stretching, improved spine bending, calibration tool for up to 6 tracked targets. AimIK receives a helpful AimController component for smooth target switching, weight blending, target interpolation and root rotation. Final-IK 1.7 is fully compatible with PuppetMaster 0.7 and Unity 2017.x versions. See the Release Notes for full details.

What can I do with Final IK?

Take a look at over 30 (and counting) demo videos on YouTube.

What does it contain?

VRIK

Full Body Biped IK

Biped IK

CCD IK

Multi-effector FABRIK

Look-At IK

Aim IK

Limb IK

Rotation Limits

Grounder

Interaction System

+ 52 Demo scenes and example scripts for all components

How does it perform?

Desktop

Mobile

Technical Overview

- Does NOT require Unity Pro

- Does NOT require, but works with Mecanim

- Tested on Standalone, Web Player, IOS and Android

- Source code included

- Custom undoable inspectors and scene view handles for each component

- Warning system to safeguard from null references and invalid setups

- Optimized for great performance

- Modular, easily extendable. Compose your own custom character rigs

- HTML documentation, fully commented code

- Tested on a wide range of characters

Links

Publisher's Website

Documentation

Online User Manual

Online Script Reference

E-mails

support@root-motion.com

contact@root-motion.com

What are your plans for the future?

Continue improving Final IK, it's documentation and add more features. I will be concentrating mostly on developing the Full Body IK and VR IK part of the package, based on Your feedback and practical use cases.

Anything else I should know before buying?

Make sure to read the Online User Manual about the components that interest you the most.

There is a section about the requirements and limitations of each component.

Looking forward to working together,

Partel Lang - developer of Final IK

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发布日期: 2018-4-11