CG数据库 >> 如何使用DAZ Studio制作一个新的自定应角色3D模型视频教程

本视频教程是关于如何使用DAZ Studio制作一个新的自定应角色3D模型视频教程,时长:2小时,大小:680 MB,MP4高清视格式,教程使用软件:DAZ Studio,语言:英语。

使用方法1:安装软件,直接将Content下的文件复制DAZ的资源库My DAZ 3D Library里面,安装完后(重启软件)可直接在Content Library里面调用!模型都可以输出为Maya等其他软件使用格式!DAZ Studio是DAZ3d公司出品的一款3D造型应用软件,使用DAZ Studio,用户能轻易地创造美好的数字艺术. 用户可以使用这个软件在人,动物,车辆,建筑物,道具,配件和创造数字场景。



DAZ3D推出了自己的三维人物动画软件DAZ Studio。

DAZ Studio拥有一个可以编辑的骨骼系统,大多数功能通过参数盘很容易操作。

DAZ Studio的材质编辑允许用户改变属性,编辑的材质属性有表面颜色,表面贴图,凹凸贴图,透明贴图,位移贴图等。


DAZ Studio的渲染采用DNASOFT公司技术,并且支持业界著名的Renderman渲染器,渲染的质量速度都不错。

Compatible Figures: N/ACompatible Software:Install Types:Install Manager Manual InstallDetailsHave you ever wished to create a character from scratch for Daz Studio? Where do you start?!This tutorial deals with the foundational work of how to generate a character. It provides a thorough grounding where SickleYield shows the step by step workflow of building the head, body and face morphs. This is a professional workflow from start to finish, dealing with concrete steps. You will start in Blender and take your character morphs all the way through saving a combined dial in Daz Studio, ready to share with others.She includes how to make MCMs (morph-controlled morphs) for proper eye and mouth closure on the more transformative (and trickier) morphs, and how to add JCMs for just your morph to assist bending.See the 2 minute teaser of this tutorialSession Content (2 hour step-by-step tutorial)How to plan and approach your sculptSculpting an eye morph in BlenderThe OBJ export from BlenderLoading your morph on Genesis 8Creating an MCM to fix eye closingCreating an MCM to fix mouth closureCreating a master dial for your face using ERC freezingSaving your new morphsPlanning your body sculpt and matching it with your headLoading the body sculpt and adjusting the bonesCreating JCM to assist bending on difficult body morphsCreating a master dial for your combined head and body morphs using ERC freezingBrief discussion of presentation settings in Daz StudioSaving everythingSoftware Used in this Tutorial   Blender, Daz Studio ProAbout SickleYieldSickleYield lives in the Western USA and has been making 3D content since around 2009.  She started out with Victoria 4 in Poser 6 and gradually switched over to a dual workflow, then to just Daz Studio after the Figure Setup Tools became available.She has sold at Renderosity since 2010 and Daz 3D since 2012.SickleYield started out with only Blender and the GIMP and gradually added 3d Coat, then Zbrush, then Marvelous Designer, and recently Substance Painter and RealFlow.Almost from the beginning SickleYield offered free tutorials on her deviantart blog, and in 2015 she began offering free video tutorials on her YouTube channel.  She is strongly committed to community education and to sharing information with budding artists as they find their way through the difficult process of learning to make marketable content.  It is her firm belief that competition make us stronger and that an artistic community stagnates without an influx of new ideas.In her spare time SickleYield loves RPG gaming, with the Elder Scrolls, Bioshock and recent Fallout games being favorites, and she also enjoys Pokemon Go, sipping diet soda in front of genre movies and being climbed all over by a pair of very rambunctious cats.  Her desk is always covered with toys and action figures and her work computers are normally supervised by a large plastic shark.What's Included and FeaturesTutorial Details:Sickleyield IntroductionExport Genesis 8 at Base ResolutionUse Daz Studio Export ScaleImporting OBJ into BlenderCreating an Epacanthic FoldExporting the Modelled Change1st Question and Answer SessionImporting into Daz Studio with Morph Loader Pro Fixing Import MistakesChanging the Name of the MorphTesting the MorphUsing the Morph Control Morph (MCM)2nd Question and Answer SessionExporting from Daz Studio to create the MCM Fixing in BlenderImporting Fix to Daz StudioConnecting the Fix to the Fold MorphCreating a Project FolderSaving to the Project Folder3rd Question and Answer SessionCreating a Lip MorphExporting the Lip Morph (open)Exporting the Lip Morph (closed)Importing both morphs in Daz Studio4th Question and Answer SessionDaz Studio File Naming StandardsMoving the Eyes Closer Together5th Question and Answer SessionMaking a Face Dial6th Question and Answer SessionBody MorphsHuman Body Reference Resource for 3D Modellers and GamersCreating the Full Body Morph (FBM)Fixing Bone PositionsUsing ERC Freeze to Fix Bone Positions7th Question and Answer SessionManually Adjusting BonesCreating a Combined Dial for Head and Body MorphsCreate a pJCM to Fix George’s Arm BendFixing Bone PositionsAdding CNTL and ERC AttributesPackaging the Product for DistributionFinal Question and Answer SessionHyperlinks and CreditsNotesThis product includes:1 General Installer

如何使用DAZ Studio制作一个新的自定应角色3D模型视频教程的图片1
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发布日期: 2018-5-9