CG数据库 >> Unreal Engine虚幻游戏引擎扩展资料2018年5月合辑第二季

本资料是关于Unreal Engine虚幻游戏引擎扩展资料2018年5月合辑第二季,大小:2 GB,包含3组虚幻游戏引擎扩展资料源文件,使用软件:Unreal Engine 4,语言:英语。

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

UNREAL ENGINE 4 MARKETPLACE – BUNDLE 2 MAY 2018

Includes:

TrueSKY 4.2.119 for UE 4.19

Research Center

Roman Fantasy Pack

TrueSKY 4.2.119 for UE 4.19

Including trueSKY in a game or simulation project is as straightforward as including the trueSKY API calls in your rendering pipeline. For products built on UnrealEngine 4, or Unity, the process is even simpler – just add the plugin to any existing project.

Fully adjustable for maximum performance and quality

High dynamic range physically-based rendering

Tuned for high performance on next-generation renderers

Advanced toolset for full control

Add visual impact and realism

Reduce development costs and time

Gain performance savings

Research Center

Build your own sci-fi research center with this modular environment set.

Technical Details

Physically-Based Rendering: Yes

Texture Size: from 512×512 to 4096×4096

VR Support

Number of Blueprints: 6

Number of Meshes: 121

Number of Textures: 196

Number of Materials: 215

Roman Fantasy Pack

• Extensive Modularity; walls, doors, roofs, stairs.. Use the prefabricated architecture and facades to develop your vision, or construct a custom building piece-by-piece.

• Everything placed via blueprints with intelligent options! No need to dig through the content browser and mesh folder.

• Special Materials: wetness, stains, and even decal materials. All effects can be painted with vertex colors. Parallax Occlusion materials too.

• Opaque mesh decals with paintable opacity, stains, and even puddle depth.

• No Photo-sourced Textures: Rome is built using the cleanest, sharpest material data possible via custom Substance Designer and Substance Painter workflows. No more blurry, high contrast, photo-sourced images that are double compressed and sent through a destructive image process.

• Artifact-free Normal Mapped Objects: Enjoy beautiful props with clean, custom normal maps from high poly sculpts.

• Huge Library of Props: Roman pottery, bowls, barrels, blacksmith tools, and so much more.

• Area-weighted Normals: get the smoothest geometry and lighting by modified vertex normals.

• Sensible Geometry Detail: all objects are modeled with next-gen in mind, but with LODS and a sensible triangle count for desktop and console GPUs.

• Demo Scene: Of course!

• Unparalled Support: Got issues? Need some help? Shoot me an email or leave a comment.

Technical Details

• 55 PBR materials

• 170+ architectural pieces to create your own building from scratch via Blueprint

• Use just a few Blueprints to construct entire buildings

• Selection of beautifully unwrapped, normal-mapped props with soft edges.

• Area-weighted normals for scene geometry

• Variable triangle count between simple walls to elegant props.

• Paintable decals further increase the detail

Unreal Engine虚幻游戏引擎扩展资料2018年5月合辑第二季的图片1
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发布日期: 2018-5-30