本模型是关于飞机与船内部外部细节3D模型,大小:1.7 GB,可调整替换很多细节,供广大设计师学习使用。需要使用软件:DAZ Studio或者Poser 。
使用方法1:安装DAZ Studio软件,直接将Content下的文件复制DAZ的资源库My DAZ 3D Library里面,安装完后(重启软件)可直接在Content Library里面调用!模型都可以输出为Maya等其他软件使用格式!
使用方法2:把 IM 开头的 zip 包下载下来后放到同一个文件夹内, 打开DIM→Settings→Downloads, 把 Download to 改为放 zip 的文件夹, 点击 Accept, DIM会自动识别素材包, 安装时DIM会自动更新素材数据库, 安装好后可以直接在 Smart Content 或 Content Library 中调用。
如不能完整打开模型,看下面英文说明是否需要基础模型组:
如需要Genesis 8 Female(s)基础模型组,请点击这里!
如需要Genesis 3 Female(s)基础模型组,请点击这里!
DAZ Studio是DAZ3d公司出品的一款3D造型应用软件,使用DAZ Studio,用户能轻易地创造美好的数字艺术. 用户可以使用这个软件在人,动物,车辆,建筑物,道具,配件和创造数字场景。 DAZ3D公司是他为Poser开发的大量可编辑三维人物造型库开始的。在经过几年的造型库开发的技术积累。DAZ3D推出了自己的三维人物动画软件DAZ Studio。
DAZ Studio拥有一个可以编辑的骨骼系统,大多数功能通过参数盘很容易操作。DAZ Studio的材质编辑允许用户改变属性,编辑的材质属性有表面颜色,表面贴图,凹凸贴图,透明贴图,位移贴图等。不但支持本身的DZ格式并且支持OBJ和PZ3格式的输出。DAZ Studio的渲染采用DNASOFT公司技术,并且支持业界著名的Renderman渲染器,渲染的质量速度都不错。
DAZ Studio是一个独特的艺术和动画设计工具,可选用虚拟人物,动物,道具,车辆,配件,环境等等元素。只要选择你需要的主题及设置,配置元素,设置光线效果,就可以创造出美丽艺术品。继承了前版的优势,DAZ Studio 4使用了一个新UI,并且更加易于使用。在应用程序中包括视频教程用于帮助用户使用,还有许多提高创作的技术创新。
Compatible Figures: N/ACompatible Software:
Install Types:
Install Manager Manual Install
Details
Are you a Poser or Daz Studio artist/content creator wanting to use "next generation" textures? It's making use of photo-realistic textures to really have your content stand out using Substance Painter. Consider these advantages....
- Substance Painter allows you to paint not only directly on the model, but painting all the maps at once (a whole material) and in real-time!
- For PBR, this means your "brush" could include height, normal, gloss/rough, metallic, even opacity, all in a single brush stroke.
- It's simple to organize and edit layers/channels
- It could include Diffuse, Gloss, Normal, and possibly Opacity, again, all in one stroke
- You can "rough" up the texture of a model - scratches, flaked paint, blow sand on it, have "aged" looking textures and many more effects.
- In summary it allows you to paint your 3D model faster and easier with more realistic materials.
In these tutorials you'll learn how to use Substance Painter in your workflow with either Daz Studio or Poser.
How to prepare your content
The best workflow to use in Substance Painter
Workflow with Poser
Workflow with Daz Studio
Top and essential tips and tricks in Substance Painter
Adjusting appearance of individual materials
To follow along you'll need:
Substance Painter Trial or Indie
Photoshop or Gimp
Poser 9+ OR Daz Studio 4.8+
Tutorial lengths:
Session 1 : 2 hours and 15 minutes
Session 2 : 1 hours and 30 minutes
About the Presenter : Martin Gehrke
Martin (also known as Charlie) has a University degree as a psychologist and achieved further university studies in Business Management and Computer Sciences. Since the age of 15 he has been a pilot and later as a flight instructor. After finishing university, he worked as an expert consultant for a series of airline pilots and astronauts and also specialised in aircraft accident investigation.
In 2007 he decided together with his wife to work and live in Africa. In DR Congo, in the middle of the real jungle and in civil war areas, he re-organized a project for the re-integration of former child soldiers, helping more than 2,300 children and teens. Later, in Uganda, Martin worked for two years as a consultant to the head of the national umbrella organisation for all rural co-operatives, implementing systems for project monitoring and evaluation.
Martin has been doing traditional painting and drawing since a young age. In 2002 he discovered, together with his two sons, the magic of Digital Arts and has been using Poser, Bryce, Carrara, Hexagon, Daz Studio, Lightwave, UV-Mapper Pro, UV-Layout and Paintshop. After returning from Africa three years ago, he decided to work as a content creator under the brand 'Bytefactory3D', working with family and friends who are also digital or traditional artists.
For three years now Martin also teaches (part time) 'Digital Arts' at a local school, using Daz-Studio to introduce students to this amazing subject!
What's Included and Features
Detailed Contents:
Preparation of the content
in your Modeling Application
Polygon structure requirements
How geometry islands affect working in Substance Painter
What to consider for planning of texture templates
Specific requirements for glass parts and holes
UV Layout
Specific requirements for your UVs
What to provide or avoided for proper effects like scratches or placing text
How UV seams matter in Substance Painter
How to re-work or collapse material or/and texture zones in existing props
Using your 3D modeling application
Using a text editor
Workflow in Substance Painter
How to import geometry and get started
import
settings to bake initial supporting textures
Various methods to mask out material areas
How to ‘stack’ materials in a texture (and how to avoid ‘pokethrough of height information in a texture layer stack)
How to use a normal map to create detail even across materials
How to correct and ‘calibrate’ your Substance Painter materials to make them physically correct and standardized
Export of the PBR texture set, settings to do
Workflow in Poser
How to easily use PBR texture sets in FIREFLY with the PBR-Emulator (Poser 9+)
How to apply PBR textures to a Poser Material Zone in FIREFLY with the PBR-Emulator
Required settings (gamma correction, filtering, IDL, raytracing, lighting, etc)
How to easily use PBR texture sets in SUPERFLY (Poser 11+)
How to appy PBR textures to a Poser Material Zone in SUPERFLY
Required settings (gamma correction, filtering, lighting, etc)
Workflow in Daz Studio (Iray)
How to setup an Iray material for PBR textures (metal/roughness)
Using the PBR Uber Shader
To apply which texture maps to which channels
Lighting
How to adjust appearence of individual materials different from traditional methods
compilation of material zones does not mean we can’t adjust materials individually
examples: tweak shinyness, add fingerprints or grunge dirt
General useful ‘tricks’ in Substanc
发布日期: 2018-8-7