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本资料是关于167组角色忍者格斗动作动画UE4游戏素材资源,大小:370 MB,使用软件:Unreal Engine 4,语言:英语。
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
A large set of detailed ninja animations for game and CG development. Including: Idles, Walks, Jogs, Runs, Jumps, Evasions, Punches, Kicks, Recoveries, Multi Level Platforms and Stunts.
Your 3D character has completed training and is ready to kick some serious butt with highly detailed variations of attacks and evasions to slip through the shadows and seriously go Ninja on your enemies. Many versions of idles and fidgets. Both combat and relaxed animations. Hits and attacks from all directions. Many variations of stunts from and to high, mid and low platforms.
Three different “Platform” meshes are included that match the high, mid and low animations.
Technical Details
• All animations are on the UE4 template skeleton with IK bones.
• In-place and Root motion. Root motion includes horizontal and vertical for platform climbing and jumps.
• All idles and transitions have been carefully pose-matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re-timed or otherwise altered for any over--the--top or stylistic personal preference. All locomotions have two versions: In-Place noted as “IP”, and with traveling motion.
• True linear translation speed for each In-Place motion is provided in cm/sec for your reference and convenience. Using this speed will result in zero foot sliding.
• FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton--to-skeleton retargeting in UE4 to any other Humanoid character. They are in:
“\Content\Ninja_01\Source\FBX\” (not visible in the editor).
• A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
• A Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.
发布日期: 2018-8-17