CG数据库 >> 格斗类游戏武器转换过渡动画UE4游戏素材资源

鏍兼枟绫绘父鎴忔�﹀櫒杞�鎹㈣繃娓″姩鐢籙E4娓告垙绱犳潗璧勬簮.rar (18.22 MB)

本资料是关于格斗类游戏武器转换过渡动画UE4游戏素材资源,大小:20 MB,使用软件:Unreal Engine 4,语言:英语。

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

This package includes 8 transition animations that can switch the form of weapon between Twinblades and TwinSword.

The 8 transition animations in this package were created for the weapon transition between TwinBlades and TwinSword. In this case, if you already have “TwinBlades Animset Base” and “TwinSword Animset Base”, then this transition set could be used to transform the weapon from one to another.

The detail of 8 trainsition animations is as below:

- TwinBlades to TwinSword X 4, includes 2 basic form and 2 attack form.

- TwinSword to TwinBlades X 4, includes 2 basic form and 2 attack form.

Technical Details

The package includes two different versions - In-place and with Root Motion.

Please attach the weapon model with "ik_hand_r" and "ik_hand_l", and return the location and rotation to zero.

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Number of Animations: 16

Animation types (Root Motion/In-place): In-place and Root Motion

Supported Development Platforms: All

Supported Target Build Platforms: All

视频预览:

格斗类游戏武器转换过渡动画UE4游戏素材资源的图片1
格斗类游戏武器转换过渡动画UE4游戏素材资源的图片2
格斗类游戏武器转换过渡动画UE4游戏素材资源的图片3

发布日期: 2018-9-1