CG数据库 >> 模拟真实相机全屏与镜头效果着色器Unity游戏素材资源

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本游戏资料是个关于模拟真实相机全屏与镜头效果着色器Unity游戏素材资源,大小:3MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Final Camera Effects Pro

Final Camera Effects Pro package is a collection of image effects for simulating some properties of real camera lens such as depth of field, vignetting and distortion for Unity 5 (5.6 or higher).

Fully integrated and compatible with Cinemachine.

Package contains following effects:

- Depth of field effect with polygonal aperture (Bokeh)

- Bloom effect

- Vignetting

- Chromatic aberrations

- Lens distortion

- Color Grading

- Tone Mapping (ACES)

- Color LUTs Support

These effects can be used to make your scenes look closer to as if they were captured with real camera and lens - making computer generated graphics look more natural or to achieve the "cinematic look" for cut scenes or in-game. Being very tweakable, the effects can be combined, reordered, customized and overdone to create interesting looks or visual effects.

- Compatible with Unity 5.6, 2017 and 2018

- Works on Linux/Mac/Windows/WebGL

- Plugin is not tested on mobile devices.

All the effects are optimized and designed to work well together to get best performance and visual quality. Effects are attached to camera and are applied as a post-processing step - this way, performance is dependent on screen resolution only and not on the scene complexity.

Using powerful tone mapping and color grading controls (which include support for 3rd party color LUTs) you can adjust final look of the scene to match your artistic vision.

Our depth of field implementation provides interesting additional feature - polygonal aperture simulation. This can be used e.g. to make bright out of focus spots create a desired shape (hexagon/octagon/...) just like with real lens. Vignetting provides also desaturation mode to affect color saturation rather than brightness of the image and possibility to use custom colors for vignette. Bloom comes with many options to control range and intensity of the effect.

Package comes with full source code for both C# script and the shader.

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发布日期: 2018-9-7