CG数据库 >> Solid Angle Cinema 4D to Arnold渲染器C4D插件V2.4.1.2版

本插件是由SolidAngle机构出品的SOLIDANGLE CINEMA 4D TO ARNOLD渲染器C4D插件V2.4.1.1版,大小:220 MB,支持Cinema4D R20版软件,支持Win64位系统,语言:英语。

Arnold渲染器是一款高级的、跨平台的渲染 API。是基于物理算法的电影级别渲染引擎,目前由Solid Angle SL 开发。正在被越来越多的好莱坞电影公司以及工作室作为首席渲染器使用。

Arnold渲染器是基于物理算法的电影级别渲染引擎,由Solid Angle SL 开发。正在被越来越多的好莱坞电影公司以及工作室作为首席渲染器使用。

与传统用于 CG 动画的 scanline(扫描线)渲染器(Renderman)不同,Arnold 是照片真实、基于物理的光线追踪渲染器。Arnold 使用前沿的算法,充分利用包括内存、磁盘空间、多核心、多线程、SSE 等在内的硬件资源。

Arnold 的设计构架能很容易地融入现有的制作流程。它建立在可插接的节点系统之上,用户可以通过编写新的 shader、摄像机、滤镜、输出节点、程序化模型、光线类型以及用户定义的的几何数据来扩展和定制系统。Arnold 构架的目标就是为动画及 VFX 渲染提供完整的解决方案。

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Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

FEATURES

Support for Multi-Instances in CINEMA 4D R20

Support for the Volume Loader and Volume Builder in CINEMA 4D R20

ENHANCEMENTS

Baking multiple objects in the Bake Texture dialog

Specify settings of the selected driver and filter in the Bake Texture dialog

Run operator export/import from a python script

FIXES

Node names are not unique across files in an exported ASS sequence

Opening Xpresso in a blank scene freezes C4D

No vector motion blur from Alembic vertex tags

State of the Arnold material Alpha channel is not preserved

Bitmap shader does not work as alpha of the Arnold material

Skip license check warnings when batch rendering

Plugin does not load on OSX High Sierra from an NFS drive

API

There are modifications in the C4DtoA API which require third-parties to recompile their C4DtoA extensions.

cinema angle 渲染器 插件

Solid Angle Cinema 4D to Arnold渲染器C4D插件V2.4.1.2版的图片1

发布日期: 2018-10-5