CG数据库 >> 山脉湖泊地形和场景生成系统工具Unity游戏素材资源

本游戏资料是个关于山脉湖泊地形和场景生成系统工具Unity游戏素材资源,大小:1.2 GB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。

Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。

编辑器经过彻底革新,让你可以获得卓越的性能体验。

不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。

作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。

Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。

如果你之前尝试过Unity,请查看Unity都做了哪些更新。

如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。

Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。

开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

视频预览:Welcome to GAIA the artist friendly all in one terrain and scene generation system for Unity 3D that allows you to create the stunning environments that even Skyrim would be proud of - in just minutes!!Have fun creating and exploring beautiful worlds as you leverage the latest procedural content generation techniques in a package that makes it simple for even the newest game creator to easily and quickly create gorgeous looking terrains and scenes.Created by Adam Goodrich, a veteran developer with 30 years experience, and supported by an active and friendly forum with nearly 700 thousand views, discover for yourself why GAIA continues to be the most popular terrain asset on the store!GAIA gives you the flexibility to go fully procedural or fully manual or somewhere in between to deliver the easiest, fastest and prettiest terra-forming, texturing, planting and scene creation and population experience on the asset store.GAIA comes with quality game ready assets to get you going in minutes, and is also fully customizable so that you can add your your own assets to create your own unique look and feel as AAA games such as Crowfall and Pantheon have done.Did you know that GAIA's environments have been compared to Skyrim and Witcher 3?Gaia's customers say:"Stunningly Well Designed Tools""This is by far the BEST of the BEST""Making the Very Hard, Very Easy""Finally, A Terrain Tool for Artists""Exceptional Product and Support!"With Gaia you will:- Design the game you want by stamping mountains, mesas, hills, lakes, rivers and a range of other feature types exactly where you want them (with over 150 different stamps to choose from);- OR pseudo randomly generate entire new scenes with just the feature types you want;- OR enhance an existing terrain by adding detail;- Leverage your resources to texture, plant, and populate your terrain procedurally using spawners;- Build a library of points of interest - farms, villages, cemeteries or whatever you can imagine, or use other peoples libraries and spawn them into your scenes;- Share your libraries, configurations and tools with others, or leverage other peoples, configurations, assets and tools via the Gaia eXtension system (GX);- Backup and share your sessions via small session files that allow other people to exactly replicate your scenes;- Export terrain meshes, splatmaps, normal maps, shoreline masks and a bunch more via the utilities system;- Play your games and take and share screen shots to share your experiences with the new screen-shotting system, including a nifty way to easily find the exact spot the screen shot was taken;- Set up default lighting and camera fx and insta-pretty your scenes with a selection of pre-configured sky, lighting and camera fx;- And much more - GAIA does the work of many assets in one.Gaia is compatible:- Unity terrain in - Unity terrain out!- No special shaders or other tricks that could cause compatibility problems;- You can delete Gaia after you have created your scene.Gaia is different because:- Its stamp based – Terrains are created using stamps, which is a visual, intuitive and precise way of getting exactly the feature you want at exactly the location you want;- Its extensible – You can create more stamps via the scanning system, allowing you to source stamps from terrains, raw files, meshes, or even images and textures from the internet;- Its replicable, adaptable and rule based – all aspects of terrain texturing, detailing, planting and object placement is done procedurally and is seed based, which allows it to adapt to new terrains, and makes it perfect for networked games;Gaia is also all about learning. We have an active and helpful community in the forum and its a great place to share your work, get inspired by other peoples work, and to get tips on how to solve any issues you might be having.Gaia v1.9.0Release NotesNew Features: · Ambient Skies Sample GX (Gaia Extension). · Fast water system (1.5-2x frame rate improvement). · Underwater effects (Fog, Post Processing, Sound FX) · HDRI Skyboxes (morning, day, evening, night). · Post Processing v2 FX matched to time of day. · Gaia Dependencies package · Step 0 in standard tab to set Linear deferred. · Updated Step 3 to use the new Ambient Skies setup process. · Step 4 in the standard tab to bake your scene lighting. · Gaia resources data icons to define resource files. · Support for localization. · Time of day audio. Enhancements · Gaia character controller spawning is improved. · Updated and much improved new Gaia Manger window interface. · Gaia dependences install upon Gaia manager start up. · Lightweight and HD Pipeline support (Unity HD Pipeline still in development so you may run into bugs) · Generation and runtime performance improvements. Changes & Fixes · Fixed Controller spawning as it would null reference and not spawn controllers when one was present. · Deprecated code in the Unity Std Asset character controllers remove warning errors in Unity 2018. · In Unity 2018 upon step 0 on Gaia standard tab the lighting is switches the lighting from enlighten to progressive. · Prefab for 3rd party setup has been edited to give users better performance and quality. · All materials have been switched to GPU instancing. · Screenshotter will always find a camera by name or by component. · Rollerball removed. · Static flag fixes on the terrain. · Camera distance setup now based and calculated on your terrain size. · Sessions fixed for Unity 2018. · Safety checks added to terrain explorer. · General null references fixes to Gaia functions and processes. · In 2018.3 terrain instancing is enabled on by default. · Shadow distances configured to give you the best experience.


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发布日期: 2018-11-23