CG数据库 >> 大型河流湖泊沼泽水流地面植被渲染工具Unity游戏素材资源

本游戏资料是个关于大型河流湖泊沼泽水流地面植被渲染工具Unity游戏素材资源,大小:1 GB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。

Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。

编辑器经过彻底革新,让你可以获得卓越的性能体验。

不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。

作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。

Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。

如果你之前尝试过Unity,请查看Unity都做了哪些更新。

如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。

Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。

开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

视频预览:RAM pack gives you ability to create very advanced river with flowmap automatically. Shader generates few cascade type by slope of the mesh. You simply drag and drop river material into mesh or you could create it by our advanced spline tool with profiles system and a stream is done. Spline tool could create even simple road - check our image examples. With all sliders and options you have full control on every river stage, you could control: specular, smoothness, speed, normal strength, tessellation strength, foam texture, shallowness, deep color, water depth, cascades and waterfalls and much much more. You could locally customize river or blend with other water systems by our vertex paint tool. With flowmap painter and system you could simply change local river direction to avoid stones etc. The river stream could work in every direction U, -U or V, -V of mesh UV map. Advanced river tool gives ability to connect/disconnect multiple rivers/lakes/sea in 1 place. Shader could generate styled or realistic rivers, swamps, all depends on user setup – pack contain many examples. Reflections come from reflection probes. Asset contains HQ ground textures with perfect height blend, best in use for our CTS terrain shader. Particles and road textures are also included Pack is also suitable as fountain shading like we shows at video and it support floating island structures. Floating demo is inside the pack. Simulate option, will generate whole river from 1 point, it will analise shapes, colliders and create most acurate river. Object flowmap and vertex color painter allows to create floating islands with waterfalls and correct water movment. Our script and shaders allows automatic wetness when object hit the spline surface.Pack is compatible with road systems - easy road etc, world creator river systems, vegetation studo and vegetation studio pro.Pack support unity:- Unity 5.6- Unity 2017- Unity 2018- Unity 2018 LW SRPPack co-op with lava solution based on same spline system (lern one system to rule them all):Lava & Volcano EnvironmentPACK FEATURES:# 1 River spline tool:- create very advanced connected river networks (lakes,sea,rivers,swamps,);- customize your river via vertex paint;- change local river direction or customize flow by flowmap painter;- blend your river with any other waters like AQUAS;- scale, move, rotate any river point;- snap/unsap into the terrain or models in all or separated points also via model layers;- change spline shape per point or in all points to create best looking road or river;- change triangle amount and distribut them in spline space to get cheapes and best looking spline;- create fabalous waterfalls, slow, fast river, lake, swamp area;- rotate, invert uv to make compatibility with every texture direction;- profile system - save your river/road/swamp setup and new river in 2 seconds;- automatic river network refreshing system to avoid river connections problems;- automatic flowmap river generation, controlled by curves ;- terrain shaping tool with future shape visualisation;- automatic object wetness with our shader, when it hit our river;- simulate river tool, setup 1 point and R.A.M will analise space to create river;- API;- CSV points import option;- vegetation Studio support;- vegetation Studio PRO support;- streaming friendly - cut your river into submeshes;# 2 Shaders and material features :- totaly cheap in render it will even run on VR or mobile;- tesselation support;- vertex paint support;- stylized water shader and materials variants;- flowmap support;- swamp shader variants;- mobile shaders for sea, swamp, river;- simple sea or lake material;- few river mesh examples;- river shaders could rotate UV from U/-U into V/-V directionsl;- river materials in few versions (U,V,-V, Linear,Gamma);- river works on linear and gamma rendering (you only need to change falloff slider);- wet stones shader;- wet stones with moss shader;- unity 2017 support;- unity 5.6 support;- unity 2018 and LW SRP support;- floating island support with demo;- stylized shaders with examples;- instanced indirect with VS support;# 3 Artistic addons:- 47 (8 sets) HQ ground textures (Albedo, Normal, AO, Height) for river and its borders;- set of river textures (foam, normals, cascades);- set of stylized textures (foam, normals, cascades);- set of river/lake textures for swamp ;- PBR and NON-PBR particle effect sets;- cts profile file to get terrain height blend result by 1 click;- example road material with HQ textures;- example photoscanned rock;- floating island mesh with UV Free shader;- 2 galaxy skybox for floating Island demo;- video demo available at forum (it need additional assets);- many demos with different setup examples and tips;# 4 Additional compatibility:- easy road compatibility;- enviro sky compatibility (pdf at forum);- Vegetation Studio support;- Vegetation Studio PRO support;


大型河流湖泊沼泽水流地面植被渲染工具Unity游戏素材资源的图片1
大型河流湖泊沼泽水流地面植被渲染工具Unity游戏素材资源的图片2
大型河流湖泊沼泽水流地面植被渲染工具Unity游戏素材资源的图片3

发布日期: 2018-12-5