本软件关于Unity Pro游戏开发引擎软件V2018.3.0f2 Win版,大小:680 MB,支持Win系统,语言:英语。
Unity是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。
Unity类似于Director,Blendergame engine, Virtools 或 Torque Game Builder等利用交互的图型化开发环境为首要方式的软件其编辑器运行在Windows 和Mac OS X下,可发布游戏至Windows、Mac、Wii、iPhone、Windows phone 8和Android平台。
也可以利用Unity web player插件发布网页游戏,支持Mac和Windows的网页浏览。
它的网页播放器也被Mac widgets所支持。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎,从一开始就被设计成易于使用的产品。
作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。
Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。
如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。
如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。
Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。
开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
2018年12月13日更新:Unity 2018.3官方正式版本已经发布了。
更新包括最初测试版本中Unity地形系统中的变化,另外地形笔刷工具现在可以在GPU上运行,而且现在可以在多个地形块上进行绘画。
地形网格法线也已从底层几何减弱,使细节独立于网格LOD水平。
上图中显示了原来的per-vertex法线(左)和新的per-vertex法线(右)。
另外,新版本中还新增了两个重要的工具集作为技术预览。
第一个是视觉效果图,Unity的新框架用于创作比现有粒子系统更复杂的效果。
另一个是新的GPU渐进光映射器(GPU Progressive Lightmapper),替代现有的基于CPU的光映射的GPU烘焙系统,在GDC 2018年度大会上发布,最初原本计划要添加到Unity 2018.2版本中的。
GPU渐进光映射器是在OpenCL和AMD的Radeon-Rays资源库的基础上创建的,因此该系统应该可以在任意GPU上运行然而,预览只支持Unity的一组有限的照明功能(不支持双面GI、非阴影投射几何或烘焙LOD),并且目前只适用于Windows系统。
Unity is a cross-platform development environment for computer games. Unity allows you to create applications that run under more than 20 different operating systems, including personal computers, game consoles, mobile devices, Internet applications, and others.Fixes2D: Disabled Tilemap Focus filter when closing Tile Palette window if enabled. (1098821, 1116141)2D: Fixed crash on Tilemap::CompressBounds when calling Tilemap.CompressBounds() on corrupted tilemap. (1090111, 1116143)2D: Fixed crash on Tilemap::CopyTileDataToTile<0> when importing corrupted Tilemap prefab. (1116144)2D: Fixed crash on TilemapRenderer when rendering with a Material that is destroyed. (1116145)2D: Fixed current Active Tilemap selection unable to be deselected when a new GameObject is instantiated on the scene. (1116150)2D: Fixed for missing Tiles being created when dragging a spritesheet with empty initial columns or rows into Tile Palette. (1103034, 1116146)2D: Fixed Tilemap.SwapTiles when swapping Tiles to other Tiles that already exist on the Tilemap. (1108368, 1116147)Analytics: Removed all XR dependencies on Analytics and made all events support events. (1092403)Android: Add ‘-mstackrealign’ compile option for android x86 to fix the crash on some x86 devices. (1058255)Android: Fixed for Android Dynamic feature crashes the application when running the build via Android Studio. (1102209)Asset Pipeline: Fixed Asset Bundles not able to load scenes if the scene had a period in its name. (1022819, 1115505)Build Pipeline: Fixed crash when loading compressed meshes out of asset bundles. (1115334)Editor: Fixed textures being imported with the platform-specific format when the platform override property is false. (1104345)Graphics: Fixed Rendering a scene with a SpriteRenderer with Graphics Jobs on causes a JobTempAlloc memory leak. (1100859)IL2CPP: Allow stack sizes for new threads to be set explicitly larger than 64K with the .NET 4.x Equivalent scripting runtime. (1104843)IL2CPP: Fixed IL2CPP compiler configuration setting missing from some platforms player settings (like WebGL). (1099894)IL2CPP: Updated the zlib implementation to correct the following security issues: CVE-2016-9840, CVE-2016-9841,CVE-2016-9842, CVE-2016-9843.iOS: Fixed iOS Frameworks location is ignored when building Xcode project. (1108970)Linux: Fixed GPU skinning. (1117706)Linux: Fixed issue where SetResolution cannot programmatically resize Linux player after window has been maximized. (1099286, 1115831)Linux: Fixed the graphical corruption in the framebuffer for various games on Nvidia Linux. (1108929, 1111474)Linux: Fixed using libstdc++ in native plugins crashing (2018.3 no longer links with libstdc++ statically). (1115024)Multiplayer: Fixed exception thrown when clicking Lan Client on WebGL build. (860733)Particles: Fixed JobTempAlloc memory leaks in the Particle System Trails Module on WebGL. (1114502)Physics: Added a message with a reference to the Rigidbody component when the CCD mode is incompatible with the kinematic setting. (1064491)Physics: Fixed crash due to auto-sync-transforms during Rigidbody2D.Cast query when changing transform prior to query being executed. (1099642)Physics: Fixed crash due to multi-scene physics when destroying an object during a 2D collision/trigger callback. (1110897)Plugins: Fixed an issue where CPU information was respected on non-native libs for android plugins. Since users could potentially change these CPU properties on a Plugin Importer via PluginImporter.SetPlatformData() we should eliminate the possibility of problems occurring due to wrongful modifications of the plugin importer’s properties. (1076868)Prefabs: Fixed crash when applying changes from Prefab Instance to asset, when assets contains disconnected nested prefabs. (1104595)Prefabs: Fixed crash when creating a Prefab Asset in Awake when entering Play Mode. (1085577, 1115008)Prefabs: Fixed crash when undo’ing after applying a disconnected prefab. (1110703)Prefabs: Fixed crash when using Undo wrongly on Prefab asset objects. (1099646)Prefabs: Fixed MonoBehaviour cannot be dragged to the Inspector after ParticleSystem on a Prefab Instance (1110704)Scripting: Fixed an issue with static members such as generic classes with their argument being an array type not being reported the memory snapshot API. (984330)Scripting: Fixed issue where processing SynchronizationContext tasks would allocate. (1114295)Scripting: Fixed random crash in Asset GC. (1091878)XR: Fixed an issue with a black screen occuring after resuming from pause on some Oculus devices. (1115358)更多Unity中文教程:《Unity益智消除类游戏开发设计实例制作视频教程》中文字幕版:《Unity 5游戏UI用户界面制作视频教程》中文字幕版:《Unity游戏引擎的基础入门视频教程》中文字幕版:《Unity动作冒险解谜游戏制作视频教程》中文字幕版:《Unity中VR虚拟现实基础训练视频教程》中文字幕版:《Unity环境场景高效流程训练视频教程》中文字幕版:
发布日期: 2019-2-9