本资料是关于智能游戏编写代码ABLE引擎插件UE4游戏素材资源,大小:50 MB,使用软件:Unreal Engine 4,语言:英语。
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。
不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。
虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
视频预览:Able is an engine plugin, written in C++, for Unreal Engine 4. In Able, Abilities are created from various actions called Tasks. Tasks are then assembled together in the Ability Editor. The Ability Editor is an intuitive, easy-to-use editor that lets anyone quickly setup an Ability and preview it at any point in time, adjusting Tasks as needed and even allowing frame by frame stepping of an Ability.Able is multi-threaded and platform agnostic, allowing for creators to focus on content creation and not platform support or performance. Able also supports UE4’s built-in profiler for anyone who wishes to fine-tune their performance and offers tools for content creators to estimate their cost – as well as unit tests to help catch data errors early.Able also supports networking content out of the box, and uses a secure/efficient bandwidth client-server model to Abilities responsive and fair.Able also uses the power of Blueprints to give even more customization to creators by allowing scripters to adjust and write Ability specific logic. C++ Engineers can quickly add more Tasks, unit tests, and Ability Editor customization through the Able API. Not good with Blueprints or C++? Don’t worry, Able lets you construct Abilities without touching either and both will be there if you ever need them.Able is intended for all Platforms and has dedicated support currently for PC and PS4.Technical Details• Written entirely in C++.• Multicore/Async support for Ability execution, Cooldowns, and various Task specific activities (e.g. Damage Calculation).• Network supported using a secure client-server model with minimal data sent across the wire.• Abilities are purely functional, using only small scratchpad structures, keeping memory usage lean and efficient.• 18+ various Tasks to build your Ability with (Play Animation, Play Sound, Collision Query, Spawn Actor, Apply Damage, etc).• 16+ Events/Methods overrides available to Blueprints to allow further logic customization.• Full AI Support (New AI Tasks / Decorators).• Full Animation support (New Animation State Node).• Custom Editor - Ability Editor.• Built-in Testing framework.• Intended for all Platforms (Tested PC and PS4).• Extendable API (core system and editor).• Fully documented code, tutorials, and system documentation.
发布日期: 2019-2-26