本软件关于Unity Pro游戏开发引擎软件V2019.1.4f1版,大小:4.2 GB,支持Win64位系统,语言:英语。
Unity是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。
Unity类似于Director,Blendergame engine, Virtools 或 Torque Game Builder等利用交互的图型化开发环境为首要方式的软件其编辑器运行在Windows 和Mac OS X下,可发布游戏至Windows、Mac、Wii、iPhone、Windows phone 8和Android平台。
也可以利用Unity web player插件发布网页游戏,支持Mac和Windows的网页浏览。
它的网页播放器也被Mac widgets所支持。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎,从一开始就被设计成易于使用的产品。
作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。
Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。
如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。
如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。
Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。
开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
《Unity基础核心技能与工作流程训练视频教程》:演示视频:Unity software or video games Unity3D design and manufacture a complete set, consisting of a powerful game engine and development environment programming and development. Unity easy to do because most of the games in the graphical environment and low utilization of code, many companies and encourages users to take advantage of it. Support for popular programming languages, using three-dimensional modeling software and intelligent motor outputs physics including characteristics of the Unity Pro software. Facilities and software features of Professional Unity:-Visual attractive and user-friendly environment-Mono powerful software for editing programming languages-Support for programming languages C #, jаvascript, and Boo-Ability to import the output of three-dimensional design software such as 3ds Max, Maya, Blender, etc.-There are a variety of Shader, effects and visual effects High Definition-High-speed rendering operation-Full simulation and advanced types of terrain, weather, automotive and ...-nVIDIA PhysX engine to simulate physical, speed, friction, impact, etc.-take advantage of new technologies lighting and shading for moving objectsRelease notes v2019.1.4f1:-2D: Foxed sprite atlases being packed when entering Play Mode when Sprite Packer Mode is set to "Enabled for builds".-Android:Fixed a crash when SRP batcher is enabled on Vulkan on Mali GPUs.-Android:Fixed wrong rendering in LWRP on GPUs that have EGL_GL_COLORSPACE_SRGB_KHR extension.-Asset Import:Fixed an issue where blendshapes normals are always recalculated although the blend shape normals import setting is set to 'none'.-Asset Import:Fixed an issue where blendShapes normals are broken when upgrading the project.-Asset Import:Fixed an issue where normal import settings get applied to the whole selection when selecting multiple model assets.-Asset Import:Fixed an issue where some kinds of assets might not refresh after an Editor restart using ADB v1.-Asset Import:Fixed the root node of a model importer preset to be visible and editable.-Core:Fixed executing an IJobParallelFor accessing deallocated memory and cause Unity to crash.-Editor:Ensured duplicated prefabs retains transform values and other overrides.-Editor:Fixed an Editor crash when clicking Shader dropdown in Material inspector.-Editor:Fixed crash when duplicating prefabs with ConfigurableJoints.-Editor:Fixed importing badly broken prefab variants where components could be assigned to multiple GameObjects.-Editor:Fixed interacting with custom property drawer array resets the scroll bar position.-Editor:Fixed reverting files in Collab occasionally displaying a blank message.-Editor:Removed Extra FileIDs property that appears for some assets in the inspector.-Graphics:Fixed issue with large scaled meshes with texture mip map streaming.-Graphics:Fixed Unsupported textures such as reflection probes now load highest mip.-IAP:Fixed editor crashing when updating/installing/importing IAP plugin.-iOS:Fixed larger than 2k payloads not sent by UnityWebRequest when HTTP/2.-OSX:[Metal] Fixed excessive fencing causing all GPU workload to be serialized.-Package Manager:Fixed import of Complete Project category Asset Store Packages from 2018.1-2018.3, which could break Package Manager configuration in the importing project.-Particles:Fixed particle rendering inconsistencies between Windows and macOS when a particle is generated by specifying RandomSeed.-Profiler:Fixed an issue where the compilation guards for the memory profiler API would not reset after doing a player build.-Profiler: Reduced profiler overhead when flushing data from Job threads.-SceneManager: Fixed default shortcuts missing from SceneVis, Isolation and multi-hide are inaccessible.-Services:Fixed crash from background thread on UWP when Crash Reporting is enabled.-Terrain:Fixed terrain's Texture2D texture appearing white when copied using Instantiate Method via Script.-Timeline: Fixe the PlayableGraph from being created twice when playing a timeline in play mode with the Timeline window opened.F-Web:Fixed encoding support in url escaping.-Windows:Fixed documentation summary in Visual Studio not being shown.-XR:Fixed crash when transitioning to VR Mode from non-VR.-XR:Fixed shell script permission denied error with Google VR when building iOS using the generated xcode project.更多Unity中文教程:《Unity基础核心技能与工作流程训练视频教程》:《Unity益智消除类游戏开发设计实例制作视频教程》中文字幕版:《Unity 5游戏UI用户界面制作视频教程》中文字幕版:《Unity游戏引擎的基础入门视频教程》中文字幕版:《Unity动作冒险解谜游戏制作视频教程》中文字幕版:《Unity中VR虚拟现实基础训练视频教程》中文字幕版:《Unity环境场景高效流程训练视频教程》中文字幕版:
发布日期: 2019-5-29