CG数据库 >> 节点参数化建模扩展工具Unity游戏素材资源

本游戏资料是节点参数化建模扩展工具Unity游戏素材资源,大小:160 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。

Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。

编辑器经过彻底革新,让你可以获得卓越的性能体验。

不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。

作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。

Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。

如果你之前尝试过Unity,请查看Unity都做了哪些更新。

如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。

Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。

开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

《Unity基础核心技能与工作流程训练视频教程》:Archimatix is a powerful node-based parametric modeling extension for Unity that helps you quickly create mutable props and rich, variable environments.Archimatix ships with many game-ready example models featuring interactive handles that let you manipulate forms in realtime. For example, you can drag a handle for the length of the included Villa Apresto and more columns and arches will be added automatically to the model.You can also roll your own parametric objects that are specific to your art direction. Archimatix features a node graph editor that puts all the power of modeling logic right at your fingertips. No coding required!That being said, Archimatix also provides a simple turtle-based scripting environment to allow coders to define custom parametric shapes with scene handles and a C# API for developing custom nodes.A key offering of Archimatix for artists is its rich 2D shape operations such as 2D Booleans, offset, rounding and thickening. The resulting compound shapes can be used to generate elaborate meshes, as well as paths to distribute objects.Archimatix Pro now offers runtime features so that you can extend Archimatix magic to your players. In-game parametrics allows your players to modify levels on the fly and alter model forms, allowing you to unleash your players creativity while providing many opportunities for encouraging in-app purchases. Read more about runtime Archimatix:and checkout a WebGL demo of runtime parametrics at demos.archimatix.com/SpaceshipShopKey Features• Node-based Graph Editor with Intuitive UI• Library of Parametric Shapes and Objects• Library Items You Make Can Be Shared via Email• Interactive Editing with Scene View Handles• Very Fast Realtime Editing, Even with Large Models• Grid Snapping• Nested Node Grouping• 2D Shape Merging, Thickening, Offsetting and Rounding• Relations with Mathematical Expressions• Freeform Curve Editing• Turtle Scripting for Custom Parametric Shapes• Texture Scaling and Shifting to Align Both Repeating Textures and Atlases• Automatic UV Mapping and UV2 Unwrapping• Texel Budget Display• Substance Support• Collider and Rigidbody Controls• Per-Node Static Flags• Automatic Mesh Combination per Material• Level of Detail Control• Prefab CreationThe objective of parametric modeling with Archimatix is to author "smart models" – models capable of generating hundreds of unique forms and typologies. The faces and vertices of these models are not edited directly, as they would be in a polygonal modeler. Instead, meshes are non-destructively generated from the logic described by the models' node graphs.Even though Archimatix is not a polygonal modeler, the standard meshes generated by Archimatix can be brought into ProBuilder, Megafiers and other packages that will further modify and customize your models.Archimatix has been compared to standalone parametric modeling applications such as Houdini and Grasshopper in Rhino. While Archimatix is not yet as full-featured as these more mature parametric modelers, it is easier to learn and geared more specifically to the modeling of architectural game environments. Archimatix also offers the benefit of creating environments right in the Unity editor for iterative rapid prototyping and testing cycles.Archimatix does not currently support true CSG operations such as 3D Booleans.Archimatix can make urban-like distributions, but, in the current release, it is not yet a true city-generator.v1.1.9 (current) (released Oct 10, 2018)- FreeCurve can now take parameter names in the X and Y fields for points.- 2D library items and 2D tool nodes now adjust their default Axis (drawing plane): NZ-axis (XY plane) when in2D mode. When in 3D mode, to the axis nearest the Scene View rotation.- Option-click on a FreeCurve point now cycles from point to Bezier with mirrored handles to Bezier with Broken handles.- New point editing menu items appear near the top of the SceneView when a point is highlighted.- Fixed unexpected consrraints on some SceneView handles when in othographic mode.- Fixed a bug in PlanSweep where the last insetSpan would always be straight.《Unity基础核心技能与工作流程训练视频教程》:


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发布日期: 2019-6-3